end of day devlog
TOOLS UPDATE
Today I worked on cleaning up the changes to my level design/export project (named cheapass) and pushed the updates to the public repository
the workflow has been improved overall for faster level design iteration
there is a new field for saving the location of where to export the levels
there is a log now that outputs information about the current process
This the tool I made for myself to package levels for the game, I use it extensively while working on levels so these updates will make level design faster. Anyone modding uses this same tool also.

STEAM UPDATE
Today I cleaned up all my recent changes to the core game and pushed a new build to steam and saved changes to the repository
added a dozen new skateboard deck graphics that were submitted by community members on Discord
added 3 new levels that are being made by community members using the modding tools (my level design pipeline)
updated the level select to sort game levels and community levels and list them separately










END OF DAY WORK
I'm starting to block out the skateshop that will go in the beach skatepark level
I will use this spot to develop and integrate the skater customization system
This will also be the start of the story mode missions so the first story mode NPC will live in the skateshop and you'll interact with them
Excited to get this next phase started, skater customization and the story missions are two very large systems


