A new Furnace that smelts two batches at once, chopping young trees, faster iron mining, wolves that must actually touch you to hurt you, and over 20 fixes.
Features
Young trees can now be chopped down with an axe before they're fully grown, though they give less wood than a mature tree.
Added a craftable Furnace that can melt down two batches of ore at once, and glows like a bonfire while it's working.
Changes
Booster and Main Booster now show up in the Vehicles crafting tab.
Planted trees now grow a bit faster.
You can now go to sleep from 8:30 PM. If you try earlier, the message tells you when to come back.
The story now asks you to find the crater before it asks you to build a bonfire. The bonfire task only shows up on the night after you find the crater.
Sitting by the bonfire only counts toward its mission at night (before 4 AM), not during the day.
Wolves now hurt you by actually touching you, instead of a timed attack you could dodge by jumping.
Rocks now break faster and give more iron per rock, so mining iron is quicker. This is now easier on Easy and harder on Hard, matching the new Normal setting.
Bug Fixes
Fixed typing "b" in the crafting search box opening your backpack instead of typing the letter.
Fixed a dialog popping up while jumping on a planet making you drift sideways oddly instead of just continuing to fall normally.
Fixed a crash when sleeping or opening a story scene after a bear died.
Boosters now show their name and description correctly in every language.
Fixed the background scenery, and the grass right below it, suddenly popping and resetting when you crossed one particular spot on a planet.
Fixed clicking an inventory item sometimes dragging it a tiny bit instead of moving it to your backpack or hand.
Fixed the sky sometimes looking too bright or changing all of a sudden when it started raining right as day was turning to night (or back).
Fixed the ground brightening or darkening faster than the sky during day/night transitions, and made the ground change more slowly and gently overall.
Stars now disappear quickly when day begins, and only show up near the end of the transition into night, instead of fading at the same pace as the sky.
Fixed items dropped from a chest shoving each other apart right when it opens, and being instantly sucked into your inventory before you could even see them if you were standing close by.
Fixed trees sometimes rendering in front of or behind each other incorrectly after respawning, instead of always following their position on the planet.
Fixed new trees sometimes popping up right on top of you while walking. They now always spawn a bit farther away.
Fixed clicking a tree or rock next to others sometimes selecting the wrong one.
Fixed the lab still pinging and beeping on the minimap after you found the meteor crater.
Fixed decorative trees sometimes piling up on top of each other in the same spot after you'd walked away and come back.
Your torch now stays lit on your back while you mine, chop, or dig, instead of going dark until you're done.
Fixed dying animals and opened chests still flickering when you came back out of a cave or lab, even after waiting long enough for them to have already finished and disappeared.
Fixed the quad's headlight switching off every night right at midnight and not coming back on until 1 AM.
Launchpad lights and other outdoor lights now turn on dimly during a rainy day, like bonfires already did.
Fixed mining a rock indoors while holding a torch briefly swinging a knife instead of the pickaxe.
Fixed the lamp post's glowing bulb appearing in the wrong spot.

