Disclaimer:
If anyone encounters a game breaking bug, please email me ASAP ([email protected]) - our ability to QA test is very minimal, so bugs will slip through the cracks often.
Hey all - I've just pushed a new update for the game, here's the rough changelog:
- Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features.
- Note - challenges are stored as .flch files and can be shared like any other file.
- Major change to vision - woolbrush no longer "blocks" enemy vision. Only standing inside woolbrush will hide your units. Standing behind woolbrush will not.
- Felina (boss 2) has been changed in a number of different ways. Give us feedback! What is fun about the fight/what isn't?
- Run in peaceful mode by double-clicking
- Slight changes to stats (characters may be slightly slower - let us know if this causes any issues)
- Prettier promotion screen (still WIP)
- Slight enemy placement changes (to accommodate new stealth)
Let me know if you have any questions! School is rough lately, but I have some free time this weekend to work/do hotfixes if needed.
-msb