Hello everyone! My name is Dmitry Galias, I am a solo game developer. And this is my game "Portal way". In this first post, I’d like to briefly talk about my game and some plans for the future.
I personally love puzzles, and you can probably guess which other puzzle game inspired mine just by the game title. However, the game actually originated at a small game jam for Construct developers, where I took second place.
So, what is my game about? It’s a spatial puzzle game about a little robot searching for his girlfriend. Along the way, he encounters various obstacles. Portals and all sorts of mechanisms that create shortcuts help him navigate past these hurdles.
I am currently working on a couple of new game mechanics and a Steam demo. So far, the game features 3 types of mechanics: standard, toxic trail, and limited steps. I plan to add another 2-3 game mechanics (work on a new laser-based mechanic is already underway). I also intend to add a level map, work on the music and sound effects, and completely overhaul the game UI.
Here I’ll be posting devlogs, news, and my thoughts on the game development process. Peace!
- News and updates
- Portal way
- First introduction
Source: Steam Community (opens in a new tab)
