- Fix for tooltip displaying over level change transition
- Fix for loot window staying open between scene transitions
- Fix for mana pools regenerating to full on their own
- Fix for bug where pressing sell all in the store wouldn't clear the card allowing a selected item to be sold twice
- Fixed an issue that occasionally caused the end of level loot chest to spawn with the wrong level of loot
- Fixed an issue with items loaded on the cursor displaying behind inventory items
- Fixed an issue preventing end of level loot chest bonus XP and gold from being awarded
- Fixed an issue allowing players to quickly drink a health potion after dying but before the enemy animation completed to not die
- Fixed an issue where after equipping a Two-handed weapon you could still equip something in the off hand.
- Fixed an issue preventing the Floors Cleared stat in the character journal from correctly tracking
- Fixed an issue causing store items to always be level 1
- Fixed an issue with the TAKE ALL button from the end of level loot chest not working
- Fixed an issue with collisions on the Skeleton Rogue enemy
- Improved the synchronization of the health and mana orbs with current health and mana values There is still an infrequent issue with health globes in particular, not showing the accurate value but more information on this issue is required
- News and updates
- Just Keep Looting Playtest
- March 11 Bug Fixes
Source: Steam Community (opens in a new tab)
