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Match Shot Chimera is out now!

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Match Shot Chimera's out now on Steam Early Access!

It's been a lot of work, and I plan for it to be a lot more work after this!

Compared to the demo there are lots of new things:

  • New character: Wally (shield bubble, makes shield walls)

  • New character: Perry (parries enemy shots on swap!)

  • New level: SPACE!

  • New enemies: alien-shaped baddies. Lots of brain jars and strange new enemy attack styles.

  • Ichor upgrade shop: permanent progression between runs

  • Multiple difficulties: stronger enemies, faster enemies, longer levels.

I'm eager to hear what you think! How's it play? Favorite characters? Is blocking in a shmup a crime?

I'm happy with the game so far, but it won't last you for ages at this point. Multiple characters and difficulty levels to play with is a start! Future releases will focus strongly on improving replayability and the overall content amount.

What's next:

  • More upgrades, for more varied runs!

  • More control over your mid-run upgrade choices

  • More characters

  • More enemies

  • Difficulty-specific enemies and wave designs

  • More unique enemy behaviors and formations

  • More beautiful and evil bullet patterns to dodge

  • Better level backgrounds

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.