It's been great getting the latest version of the demo out to everyone for Steam Next Fest. I wanted to show you all what I've been working on for the full version of the game lately, starting with new characters and persistent upgrades!
New Characters
The starting character, ever-heroic Jeremy, has a pretty simple charge skill: Focus Fire. For the second character I wanted to have a skill that pretty dramatically changes the play-style.
Meet Wally and his shield!

It only adds to your break meter when taking a hit, but two hits will be enough to break a block entirely. On break you drop a temporary shield wall.
A shield's pretty powerful in a shmup, but this is also much larger than your standard weak spot (the pupil). I think this is a fairly balanced place to start, but will certainly keep an eye on how this plays out.

This is Perry!
Persistent Upgrades
You'll be able to spend the ichor you accumulate across runs on persistent upgrades. They'll make you more powerful and give you more options on your next run.
The best way to show that off quickly is... a gif of UI. Delicious.

Besides what's pictured I'm also planning on upgrades that affect the kinds of encounters that spawn, your ability to reroll your upgrades on level-up, and a good few other ideas. But these six are a good place to start for now!
I'll be posting about the game's third level and new enemies/minibosses next. Thanks again for your feedback, wishlists and demo reviews! They're a huge help for this tiny team.