As always, you can get the latest version of the Match Shot Chimera Demo right here:
If you haven't tried the demo yet: please do! It's the best way to try out this lil' match-3 shmup at the moment, and I'd love to hear what you think so far. It works great on Steam Deck!
I've improved the effects for matching blocks and player damage quite a bit in this update, which should improve the game's feel and make getting damaged much more noticeable!

I've used some of that same tech to improve the "colored vector" render style, as well!

There are a lot of other changes I've made recently which are focused on the upcoming early access release. I'll detail those in another post soon! But there are many fixes and improvements to the demo in this update, as well. I've included more comprehensive patch notes below.
alpha 0.6 Patch Notes
Improved effects for match explosions
Improved damaged player effects
Improved colored vector render style
Improved UI scaling, especially on Steam Deck
Fixed enemy bullets disappearing early
Fixed unreliable break meter display
Title screen now only plays cutscene on first load
Settings UI arrow buttons now repeat while mouse down
Added controller binding for style swap
Fixed UI hang while generating keyboard binding graphics
New save data format
Ichor is now awarded at the end of a run (not spendable in demo!)