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New Demo Version! (alpha 0.6)

As always, you can get the latest version of the Match Shot Chimera Demo right here:

View game page

If you haven't tried the demo yet: please do! It's the best way to try out this lil' match-3 shmup at the moment, and I'd love to hear what you think so far. It works great on Steam Deck!

I've improved the effects for matching blocks and player damage quite a bit in this update, which should improve the game's feel and make getting damaged much more noticeable!

I've used some of that same tech to improve the "colored vector" render style, as well!

There are a lot of other changes I've made recently which are focused on the upcoming early access release. I'll detail those in another post soon! But there are many fixes and improvements to the demo in this update, as well. I've included more comprehensive patch notes below.

alpha 0.6 Patch Notes

  • Improved effects for match explosions

  • Improved damaged player effects

  • Improved colored vector render style

  • Improved UI scaling, especially on Steam Deck

  • Fixed enemy bullets disappearing early

  • Fixed unreliable break meter display

  • Title screen now only plays cutscene on first load

  • Settings UI arrow buttons now repeat while mouse down

  • Added controller binding for style swap

  • Fixed UI hang while generating keyboard binding graphics

  • New save data format

  • Ichor is now awarded at the end of a run (not spendable in demo!)