BARK, HOWL, REJOICE! DOG WITCH's first free major content update is out of the spooky testing branch!
This update includes a hat like no other, the WEREWOLF HAT, which turns our magical canine friend into a fierce beast.

At first, the hat is just a nice brown accessory. But, if you roll a three-of-a-kind, all your dice get turned into strong werewolf abilities that will help you on your quest to defeat the Mad Master Wizard. Your wand charge is turned into FEROCITY, which you charge up by howling. You can use this ferocity to leech health with the move BITE. Or, with a full bar of ferocity, you can unleash the werewolf's great power into a devastating Pounce.
Your regular, non-werewolf gameplay still stays the same. But picking items now upgrades the werewolf's abilities throughout the run, which can help turn the tide of battles...
Of course, this great power invites new challenges. During your runs you'll find a new enemy on your route:

Introducing... the Carrot Girl. A new elite enemy at the end of the third zone. Why is she farming carrots in these dangerous mountains? No one will know. But she has the strength and swagger to prove her elite status. You'll find her carrots to be stronger versions of the big bad tree's vines. Maybe they're lining up nicely for a strong werewolf stun attack? Or perhaps that's exactly what she wants you to do...

And of course, as promised, the end-run screen. It shows various stats like your total run time, average damage done, and how much mana you've wasted by not using your spells. We've also added a perfect run counter so you can finally show off your true no-DMG runs. How many summons did you sacrifice for that score, eh?
To all those who were on the Spooky Testing Branch, thank you for reporting bugs and testing this feisty hat. We won't leave the branch dormant though. We're working hard on the next major update to deliver the VAMPIRE HAT, so stay tuned!
Have fun slashing, dashing, and howling at your enemies in this new update!
Changelog for v1.1:
Added a new end game screen with run stats
Added the Werewolf hat
Added a new zone 3 elite: Carrot Girl
Added a new potion: Moo milk
Changed the Corrupted Prism Ring: duplicates can go three-of-a-kind or higher
Changed the Spiders: Spiders no longer stack to upgrade; balance changes for Spiders/Poison Spiders/Candy Necklace
Fixes: Mana Battery keeps mana during spell upgrades/corruption, Corrupted Bag Of Tricks no longer casts arrows, Gummy hat + Quick Restart fix, and various other bugs
