Source: Steam Community (opens in a new tab)
v0.2.20 - Binders, Multi Profiles, and QoLs
Save Profiles
- Added save profiles so you can run separate games at once.
- Your current game becomes the Main Save. Make new vanilla or modded profiles and switch any time to reload into that save.
- Modded profiles keep their own copy of your mods, so changes on the Main Save never break them.
- Each profile has its own folder, backups, and exports, all tagged with the profile name so files are easy to tell apart.
- Profiles are sorted by last played, most recent first.
- Fixed a tutorial issue on modded profiles.
- Fixed modded profiles picking up mods you had turned off on the Main Save.
Collection Binders
- Your sets sit on a binder shelf. Click a spine to open the binder and flip or swipe through its pages.
- Big collections stay smooth since only the open page renders.
- Modded sets get their own shelves grouped by mod.
- Sets with a pack use the pack art on the spine and cover, and match the cover color to it.
- Completing a set shows a master set trophy under its spine.
- Turn pages with the arrows, space bar, or a swipe, and close with the X or Escape.
- Closing plays a shut animation. The binder folds to the center and drops away.
Custom Binders
- Build your own binders on a shelf above your sets.
- Name a binder, pick a color, and upload a cover image, all with a live preview.
- Set the grid size per page to 2x2, 3x3, or 4x4.
- Fill pages by clicking an empty pocket and picking a card from a searchable, filterable list.
- Arrange binders into rows. Drag them between rows and drag whole rows up or down, and it stays saved.
- Arrange mode lets you add or remove pages, move cards between slots, and swap them. Drag a card over the page arrows to carry it to another page.
- Cards in a binder do not take up an inventory slot, like showcased cards. The inventory has a binders filter, and each binder card shows which binder it is in.
Binders for Modders
- Customize each set's binder from the Sets tab. Upload an image, reuse the pack art, or use a plain color.
- Scale, rotate, and position the image on the spine and cover, and choose whether it fills and crops or shows the whole image.
- Set a custom card back per set. Upload an image and position it in a preview. It shows on every card in that set across the marketplace, binders, and pack reveals.
- Graded slabs keep their case, with the custom back on the card inside.
- Uploaded images stay full resolution and are stored in the mod's images folder like card and pack art.
Misc Changes
- Two new late game storage upgrades. Warehouse Wing at level 5 and Distribution Center at level 6, taking max inventory up to 1000 slots.
- Dashboard cash cards shorten big numbers to K, M, B, or T when they would overflow, with the full amount on hover.
- A crash on load no longer turns your mods off, so you can just reload.
- Turning off the Mod Manager fully disables every mod.
- New Listed filter in the inventory for cards listed online, with a timer and an Unlist button. Listed cards are hidden from the All tab.
- Cards being graded show a countdown and a cancel button.
- Added a setting to turn off event notifications. It only silences market events and minor updates, so sales, alerts like inventory full, and milestones still show.
- Modded save slots flag when one of their mods has a newer version in your mods folder, with a button to update it.
- Mod cards can set a custom HP value or hide the HP badge.
- Mod edits are saved to disk when you close the game, so you no longer lose unsaved work.
- Renamed the mod editor Events tab to Market Trends to match the in game term.
- New Rarities tab in the mod editor lists all base rarities and lets you draft new ones (preview only for now).
- Fixed broken cards showing as Unknown Card in the market movers.
- Added Game Overrides, personal per save settings that win over mods. Base game sets are on by default and toggle per save, no longer controlled by mods. Mods can still set money, market, and game speed multipliers from the Rules tab, but your per save override always wins.