Source: Steam Community (opens in a new tab)
v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates
Grading
- New - InstaGrader (Business Level 5, $100,000) - after cracking a slab you can send the raw card straight to any grading company right from the result screen, no need to dig through inventory. If you don't own the upgrade yet, the grading buttons show as locked with a purchase button below them. Business level requirement shows as red and disabled with a tooltip.
- Bucket mislabels - roughly 10% of Bucket grades come back with a different creature name printed on the slab label. The real card art and grade are unchanged; only the name is wrong. Your inventory flags it with "(mislabel?)" and the grading reveal calls it out with a yellow warning. The mislabeled name shows everywhere the slab appears - inspector, zoom view, listings.
- Chaos % on grading company cards is now hidden when Chaos Mode is off. When active, the percentage shows in green.
- Grader employee rules now support condition, variant, and rarity filters - same multi-select pill style as Flipper and Scout tabs.
- Fixed auth-failed cards (fake cards sent to grading) landing as slabs in inventory - they now correctly return as raw cards with the AUTH FAIL overlay.
- Fixed the "graded by employee" indicator showing on all graded slabs including ones bought by Flippers - it now only lights up when your Grader actually graded the card.
- Fixed chaos rolls firing in the card inspector when Chaos Mode was off.
- Fixed Bulk Grade Reveal height jumping mid-animation - the grade and profit row now reserves its space so the Skip button stays put.
Cracking
- The crack confirm screen now shows a real warning - your exact damage chance based on current upgrades, your current rep and where it lands after cracking, and an honest assessment of what you're about to do to a perfectly good slab.
- Cracking a slab now costs 0.5% rep instead of 5% - still a slight ding, but you're not bankrupting your reputation over it.
- Pneumatic Cracking Press damage floor raised to 2% - even pressurized air can have a bad day. Upgrade description updated to match.
- Crack damage warning now shows your actual % based on current upgrades instead of the old hardcoded "~15%".
Inventory
- Raw, Grading, and Graded filter buttons now show a card count badge, same as Showcase.
Shop / Employee Stock
- Employee stock now shows an empty state message when your Scout hasn't sourced any cards yet, instead of hiding the section entirely.
Storefront
- Fixed card values in active listings showing a different number than the employee stock and Shop views - all three now use the same live market calculation instead of the storefront staying frozen at the price from when you listed.
UI / Other
- Tooltips now have a 0.5 second delay before appearing - fixes tooltips getting stuck on screen when your mouse passes through buttons quickly. Applies to all three tooltip systems in the app.