v0.1.28 - Grading Overhaul, New Employees, and a Bunch of Fixes
Grading
- Grading company buttons are now styled as distinct logo badges - ZAG in dark blue, PZA in crimson, Bucket in amber. Free voucher shows up as a gold "FREE" badge right alongside them
- Black Label now has its own chip in Grade History and Grade Distribution so you can see how many you've pulled at a glance
- The card inspector shows when a chaos roll bumped or dumped your grade
- Grade potential in the card inspector now reflects the actual score used for that specific copy - condition + centering + print quality combined. Was showing a generic static number before
- Card print quality now has a small influence on grading (15%) - cards with known printing issues are slightly harder to gem even in perfect condition
- Centering now enforces hard grade caps the same way condition does. Badly off-center cards are capped - only well-centered cards can hit 9.5 or 10
- Bucket was dumping grade 1s way too often on decent cards. Near Mint cards now floor at 3, Lightly Played at 2 - only Played and below can crater to a 1
- Bulk Reveal now pauses on black label pulls instead of auto-advancing - you can't accidentally click past one
- Fixed black label styling not showing correctly in the reveal animation
- Fixed chaos 10s being eligible for black label - a lucky chaos flip shouldn't count
- Fixed the grading reveal queue getting permanently stuck if you sold a card before clicking Continue on its result
- Selling a card with an unrevealed grade is now blocked with a warning - previously it would silently corrupt the reveal queue
- Fixed the reveal animation occasionally skipping the flip when revealing multiple cards back-to-back
- New - Chaos Grading Module (level 4, $5,000) - unlocks a Chaos toggle on the Grading page. When on, every submission gets a random grade shift after the normal roll - usually +-1 grade, sometimes +-2, and rarely a flip to a 1 or 10. Works on all companies. Toggle persists between sessions and there's a tooltip on the ? explaining exactly what it does
Employees
- New - Grader employee - automatically pulls raw cards from employee stock and grades them using your unlocked companies. The card shows which card is actively being graded and which company is handling it
- Grader speed slowed down - was too fast out of the gate. Rookie is now 45s per card, Pro 30s, Veteran 18s
- Grader profit now shows the actual value change from grading - the difference between raw value going in and graded value coming out. Positive means the grade helped, negative means it hurt
- Employee Rules modal is now tabbed by role (Scout / Flipper / Grader) so each one has its own dedicated settings panel
- Grader rules - set a card value range and choose which companies it's allowed to use
- Flipper rules - new Raw / Graded toggle so you can restrict what the Flipper sells. Useful if you want to hold raws back for re-grading
- Flipper sell delay slider now steps in 10s increments instead of 30s
- Scout-sourced cards no longer automatically register in the Codex - they go into employee stock without counting as "owned". New level 6 upgrade "Staff Codex Integration" ($500k) re-enables this if you want it
Inventory
- New search bar - filter by card name, rarity, condition, or tag
- "List @ price" is now a split button - if you have listing defaults saved the main button instantly lists at those settings. The gear always opens the full modal to adjust. Raw and graded have separate defaults
- Fixed Sell All playing a sound for every single card when selling large batches - now one sound, one summary notification
Marketplace
- Make an Offer reworked - number input alongside the slider so you can type an exact amount, accepted offers close the modal immediately, counter offers show an inline Accept button
- Binder and booster pack listings now have their own dedicated art
- Lot listings (binders, mystery lots, slab bags, etc.) no longer show single-card fields like Rarity, Condition, or Centering
- New "New cards only" filter when Codex Scanner is active - hides cards you already own so you can spot collection gaps
- Auto-refresh countdown timer added to the marketplace header
- Raw / Graded / Lots category filter now supports multi-select
- Three new slab cracking upgrades - Cracking Tool Kit ($600, level 2), Cracking Station ($3,000, level 3), Pneumatic Cracking Press ($75,000, level 6). Each one drops card damage chance by 5%, bottoming out at 0%
- Cracking a slab now costs 5% rep - the collector community is not a fan
Shop
- Storefront customization now supports photo upload - uses the same crop tool as employee photos (drag to pan, scroll to zoom). Falls back to your chosen icon automatically if the image is ever unavailable
- Shop photo now shows in the Employees page header too, not just the Shop page
- Added a Packs tab in the sidebar - coming soon teaser for a future update where you'll be able to buy and open booster packs directly
Storage Units
- Buffed across the board - more cards per unit, guaranteed Holo Rare+ count doubled, and fake card rate dropped from 5% to 2%
General
- Space or Enter now skips lot opening animations. Press again to confirm adding everything to inventory
- Fixed the day timer jumping backwards after reloading from a paused session - pausing now saves immediately so the game reloads exactly where you left off, paused or not
- Fixed listings expiring early after reloading from a paused session (same root cause as above)
- Switching tabs now always scrolls back to the top
- Active convention badge in the top bar is now subtle - hover it to see the boosted tags, boost %, and time remaining
- Locked only filter on the Achievements page now saves when you switch tabs
Removals
- Removed "Bundle Boss" achievement and "Bundles sold" stat - replaced with "Black Labels obtained"
- Removed bundle selling from inventory - Sell All with configurable rules covers this better
Other Fixes
- Fixed "Sold a million fakes" achievement not unlocking from walk-in storefront sales
- Showcase now rotates randomly when you have more than 60 cards in it instead of always showing the same first 60
