This might break your save files.
Additions
- basic achievement system
- option to advance daytime on the planet by paying prestige points
- confirmation popup when starting a new session while having another session active already
- player is restricted to the world map until enough material is available for the cheapest unlockable in the tech tree
- start cutscene "music"
- session information in the profiles menu
- overkill damage goal
- theta-7 explains/warns about the alien roots on first encountering them
Changes
- nuke explosions now only last 1 round instead of 2
- all quests have been moved 1 column closer to the start zone
- mining kit cost in the prestige shop has doubled (10 -> 20)
- some goals now give higher prestige point rewards
- more water tiles in swamp biome
- slightly more rocks in early game mountain biome
- mid boss growing structure on alien roots does no longer spawn alien towers
- less water in early ocean zones, more in later ones
- coast biomes are now guaranteed to have at least 1 water enemy and at least 1 land enemy
- screen does not shake when the game is paused
Bugfixes
- floating numbers on drills/smelters spawned at wrong positions
- volite orbital cannon did not always shock all enemies
- tesla tower did shoot on ground when attacking a flying enemy
- recommendation to unlock the block building before going to ocean was played even if the block was unlocked already
- there were vertical lines on the tilemap when the screen shakes or camera moves
- wrong message played when discovering the surviror when having built the stations already
