General
Latest development refered to the strategic layer as well as to several systems such as the inventory and to the core experiences of Galactic Space Guard.
One aspect of this experience is to explore the station/ship your mission takes place on, it is planned to be able to move your squad between different sections of the station.
Each section is its own level with fresh enemies and loot, so the decision emerges to get deeper into the unknown and capture more valuable loot or leave early after your objective is fullfilled.
Getting deeper into the station can be rewarding but also the risk of failure increases, enemies could ambush your squad or your munition and supplies could run out. This aims for a tense but also rewarding experience.
Topics
Following main topics are being worked on:
Moving between sections of the station: Your squad is now able to move to a different section of the current station/ship by leaving through exits or elevators to reach a different level
(the pillars are part of a movable elevator plaform)
Boarding of station/ships: your squad can board stations/ships with drop pods, you can leave and revisit later if you like

Between missions: on the same station/ship you are able to assign additional drop pods, move items between your soldiers and get an overview of the current area
Trading stations: In space you can visit trading stations to buy items and recruit new soldiers, the interface is getting more improved

Item stacks: more stackable items, also stacks are able to be split by a specific amount, in addition moving items inside the inventory "feels" better now
A word regarding the demo
Currently the demo is very limited in its content. It is planned to release a new demo soon, so that you are able to play more of the aspects of Galactic Space Guard yourself.
Greetings,
Intuition
