Hello everyone!
A huge thank you to all of the players who have already tried the demo, filled out the survey, and even streamed your play sessions! We got a lot of important learnings from all of your feedback and today we've just released an update to the demo! Why don't we walk through our changes together?

- We have restructured the first time user experience (FTUE), and thus have added a save game to track tutorial completion.
Developer Note We realised that our main menu, while super fun, was disorganized and a few players never even went through the main tutorial! To make sure people learn the basics, we've added additional guidance to push players towards it at the beginning and barred off the rest of the playground. If you are a returning player that just wants to try the other modes, you only need to reach the first checkpoint; then hold down START to return to the main menu and you should find the barrier has disappeared! :)
- Players can use left and right on the D-pad to adjust the music volume
Developer Note The background music can now be adjusted in game; no more having to go in to the system tray because our rocking beats are too loud!
- Added more dummies to the main menu and the tutorial.
Developer Note Players have been really enjoying having fun with our test dummies, so we added more! We also restructured the beginning of the tutorial to make sure people understood grabbing before we ask them to climb.
- The Arena now tracks player respawns as a way to keep score.
Developer Note People are having a ton of fun racking up knock outs in the arena, so we added signs for each player to show how many times each has been knocked out! As an added present, you will also fine a new weapon to play with on the sides of the arena.

- A prompt appears at the first launch of the game to let players know they need a controller.
Developer Note Keyboard support isn't here quite yet (don't worry we have heard that feedback), so in the meantime to help clear up any confusion we added a prompt to let players know you currently need a controller to play. We also take the opportunity to push players to fill out the survey: it really does help!
- New SFX added for the Sharks
Developer Note To help with player feedback when climbing (and for fun) you'll be treated to some new SFX when moving around and climbing with your friends.
- Adjusted the bowling lane to make getting a strike more easy
Developer Note Players have been trying really hard to get a strike so we've decided to make it a bit easier. It's still a challenge, but hopefully less frustrating now.
