Meet the new buddy: Kix!

Kix is a permanent bot buddy that follows you in all your expeditions, alongside with your selected buddy. It can't do much to assist in combat or gathering resources, but definitely keeps you on track with the mission!
Whenever you find yourself uncertain of what to do, Kix will remind you. Whenever you're low on health, Kix will worry for you! No matter what, Kix is there by your side - for emotional support and guidance.
Kix will be already available when you start your next expedition, no unlocks needed!

Major Changes
Added Kix - the reminder buddy. Kix is a permanent floating robot buddy that follows you in all expeditions. From time to time, Kix will remind you what you should be focusing on, to make sure you're not getting too distracted. It will warn you when your health is low, congratulate you when you get an achievement, and more! You can turn off Kix's messages under preferences in settings, if you find them too distracting. Kix will still stay by your side though.
Redesigned the bio-lab UI. Research requirements should be a bit more clearer now.

Bug Fixes
Mike's movement speed was read as > 0 even when he was completely still. It's fixed now and should also fix anything that used this metric.
Fixed some enemies being invulnerable, for real this time. Please let us know if you STILL find any undefeatable enemies.
Formation waves and boss minions should no longer spawn as elites. This had the possibility of happening rarely.
Fixed landmine sprite not showing in armory.
Fixed elite wave spawns not stopping after finishing survey scan.
Fixed spinners appearing even when they have not been unlocked during a run.
Large creatures and bosses will now be properly immune to any knockback effects.
Fixed enemies sometimes getting 2x stats on spawn, making them larger, faster and have more HP.
Fixed extreme knockback force of incendiary mines.
Rocket cluster rockets no longer fire at the origin when no enemies are within range.
Other Changes
Added a panel to the main UI to display the progress of an active survey beacon.
Made the survey beacon navigation particles a bit more obvious.
Changed Roobie's sounds. It previously used Healix's sounds. Roobie now also makes noises less often, and is quieter the farther it is.
Added better keyboard navigation to Bio Lab.
Achievement notification sound can no longer be paused.
Updated some mistyped tutorial texts in the main menu and some old ones in the base.
Reduced the volume of dune shift shooting sound and lowered its priority over other sounds.
Player texts such as "Dodged" is now in world space (hidden in pause screens).
Music transitions now happen regardless of whether the game time is paused or not.
Biome enemies now scale HP over time.
Lowered biome enemy HP multiplier from Nutritious Grass anomaly from 2x to 1.5x.
When Nutritious Grass anomaly is active, biome creatures appear slightly larger than usual.
Lowered drill bot drilling volume and enemy electrified volume. Removed audio ducking from enemy electrify sound.
Elites are now only 25% percent faster, not 100%.
Removed Morph Ray X's ability to shoot, as it was too loud and too annoying. Might be added later with some changes.
Wave spawner now checks max number of enemies in range rather than the total, to get a better reading of the player's surrounding, before spawning new enemies.
