Source: Steam Community (opens in a new tab)
Major changes
- Biome objects no longer respawn. This applies to all collectibles and harvestables. This was done to encourage exploration more, add value to finding new resources and also to keep a clear indication to where you have been or not before.
- Blossoms now have constant costs (no longer increase after each awakening), but the base cost of rare and exotic blossoms have been increased.
- Reduced the size of mini-boss arenas to keep the fights more tight and engaging.
Bug fixes
- Fixed extreme knockback force of some sub-weapons which sent enemies way off screen.
- Mining drone reward now shows the correct mining drone image.
- Added a check to hopefully prevent invulnerable enemies from appearing (I hate those!).
- Bosses no longer drop "power core fragments". This was a system left out from a previous version of the game, unnoticed. It could come back someday, but not for now. Picking these up caused some players to experience a game freeze right after a boss fight. This should no longer happen now.
- Tooltips should now disappear properly when exiting UIs.
- Fixed mini-boss HP scaling calculation. Some bosses gained over 200k HP within the first 15 minutes of game time. Now all mini-bosses have the same amount of Max HP and only scales at a rate of 1 HP/s (that is a max of +1800 max HP even after 30 minutes of game time).
Other changes
- Reduced the ambient volume of the forest.
- Decreased Salvo boss charge attack speed.
- Removed extra HP (shields) from elites since the element system isn't fully realized yet.
- Removed toggle objectives keybind and toggle dps panel from both settings menus. DPS meter can be viewed by pressing and holding the [TAB] key on keyboard during a run.
- Realigned forest and desert haz-pro items in the forge UI to match the correct 3 biome structure.
- Added fallback entry to journal if something breaks. At least the you won't see "long description here" anymore :P
- Reduced scrap metal reward from elites, from 4x to 2x the original.
- Increased survey beacon default hazard-protection bubble range.
- Updated some old journal entries with better and more accurate information.
- Increased the patch notes panel size to give more room for the text.
Cheers!
-MaRK
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.