Thank you everyone for your support over the last few months! Changes in this patch can be found below, moving forward I will continue to try and fix any bugs that are reported.
-Added new cell shader
-Changed mob round structure
-Increased player health scaling
-Decreased Fire Breath Damage
-Shortened Jump coldown
- Moved all sound to a spatial system
-Removed broken weather effects which were causing lag
-Changed Power-Up UI
-Reduced roll coldown
-Added more monsters to later rounds
