- Changed moving Area Magic so that it ricochets off walls (stops in front of the wall without Ricochet)
- Fixed an issue where the particles of the flame area effect looked coarse
- Fixed an issue where the bubbles of Bubble Shotgun were not displayed
- Fixed an issue where trigger icons were no longer displayed correctly after closing the magic construction screen
- Improved overall game performance
- Added a feature that lets you try out artifacts you have obtained before at the home base
- Changed the wording of the artifact selection UI
- Changed some UI operations with a controller
- Added support for tutorial operations with a controller
- Added controller aim assist entries to the Controls settings
- Changed the default values of controller-related settings such as sensitivity in the Controls settings
- Changed the colors of pins, the minimap and damage numbers during multiplayer to be unified for each player
- Added a setting to the settings screen for configuring the color of multiplayer pins and similar elements for each player
- Fixed an issue where a guest could be disconnected when a boss was summoned during multiplayer
- Fixed an issue where a disconnection during multiplayer could take you to the reward screen instead of resuming in single player mode
- Fixed an issue where magic with a high projectile count would not activate for a guest during multiplayer
- Fixed an issue where players would get caught while moving on certain stairs in Dungeon 1
- Fixed an issue where certain terrain in Dungeon 1 had no collision
- News and updates
- Spell Fragments Playtest
- Alpha 0.1.125
Source: Steam Community (opens in a new tab)
