- Improved performance of magic generation processing
- Fixed an issue where magic became unusable when entering a dungeon under certain conditions in multiplayer
- Fixed an issue where magic could originate from a different player when using enemy triggers in multiplayer
- Fixed an issue where downed players' magic would activate in multiplayer
- Changed to display other players' ready status in the multiplayer lobby UI
- Prohibited connections to the multiplayer lobby during loading or dungeon gameplay
- Partially mitigated an issue where guest players' magic became difficult to generate when the host generated a large amount of magic
- Fixed an issue where the boss gauge was not displayed on the guest side when the guest disconnected during multiplayer
- Fixed an issue where the boss portal would not activate on the guest side even after defeating the boss when the guest disconnected during multiplayer
- Fixed an issue where some message UI elements could remain on screen when entering a dungeon during multiplayer
- Mitigated an issue where the guest could experience heavy lag when opening the equipment screen during multiplayer
- Changed to prevent character movement while the equipment screen or similar menus are open during multiplayer
- News and updates
- Spell Fragments Playtest
- Alpha 0.1.79
Source: Steam Community (opens in a new tab)
