New Scope
Added more new visual assets into the game, including backgrounds and special tiles.
February can now dash twice and grab. Grabbing a target is now necessary to perform a combo.
February no longer has health. She does not take damage.
The player can see February's stamina and Dashes remaining in the HUD.
If February falls off a world, she will respawn
- in the last place she touched ground in the tutorial
- at the beginning of the world in an adventure
Tutorial level fully rebuilt to teach the player February's new abilities.
Changes
Replaced both upgrades in the shop.
Demo version caps the number of worlds in an adventure to 3.
Worlds are now much longer to reflect the abilities February has access to.
Upgraded to Godot 4.5.1
Rebuilt input system. Inputs are no longer hardcoded in scripts.
Removed controller support, as a consequence of the above feature. This will be readded soon.
The game now refers to cached data for use in the game instead of recalculating it on launch every time.
Rebuilt the player's character and physics parameters.
[Bugfix] The worldline is visible during the countdown as the world starts, even if February is out of range to see it.
[Bugfix] When the dialogue closes by the player pressing submit, the dialogue close sound and dialogue next sound play at the same time.
Known Issues
Visual bug: the new line of text automatically appears, with the remaining appear animation as the previous line when the player rushes through dialogue.
Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
Gameplay bug: Character movement stutters when running back and forth near the portal.
