New Scope
Added the standard tileset the game will use.
Changes
Upgraded to Godot 4.5.
Implemented a new world generation algorithm.
Rebuilt Tutorial level rebuilt from scratch with new tileset scale.
Resized all other custom tiles to match the new tileset.
Changes to font sizes on buttons.
Rescaled player sprite appropriately to match the new tileset size.
Set player camera to 1.0x zoom from 3.5x zoom.
Rebalanced the physics calculations to match the new tileset size.
[Bugfix] Sound no longer stutters when level generation is in progress, due to the new algorithm.
Known Issues
Visual bug: the worldline is visible during the countdown as the world starts, even if February is out of range to see it.
Visual bug: the new line of text automatically appears, with the remaining appear animation as the previous line when the player rushes through dialogue.
Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
Audio bug: when the dialogue closes by the player pressing submit, the dialogue close sound and dialogue next sound play at the same time.
