Build 0.2.7 release
🦈Shurko here. Happy new year! ːsteamhappyː Thank you all for helping me develop The Last Crypt this year. A lot of you detected bugs and gave a lot of ideas. Didn't expect this game to grow so much in just one year, but here we are. So, here's the update for those who wants to test the game during holidays.
Also, a side note. I managed to write some bug, that took me 1.5 WEEKS to fix. The bug was caused by a single line of code and the lack of "{ }" there. So, lesson learned. Don't try to write the code as compact as possible, because this turned me very very mad.
Balance
Alright, time to balance things with Skill cards. I went over a lot of Skill and Weapon cards, and changed modifiers here and there. Turns out most of the "Stacking" effects didn't have any limit, so they were stacking forever. This cause some leaking in the damage. All of them now have limits. Also, went over Skill - Weapon connected cards. Damage modifiers between these were adjusted, and now are in much better state. There is still a lot of work needed to be done, but I say It's a good step.
Expect a lot of things to be listed here, as I was fixing small stuff all over the game:
Additions and Fixes:
Now the Player is fully healed upon entering the Safe Zone.
Lowered Skill damage overall.
Champion chests now give half of Player's max EXP.
Decreased damage of Pigs to enemies.
Decreased the lifetime of a bullet with T3_Necromancy_Merge effect.
T3_Fire_3 effect now increases the fire skills by 1.5 times, and not 2.
Hub Bar drink effect now work once per level up, and once per tag.
EXP obtained from chests is no longer affected by EXP multiplier.
Increased the speed and range of Soul merging.
Increased the turn rate of Souls, so it's easier to collect them.
Enemy projectiles were slowed down.
Enemy max speed and speed growth rate are reduced.
Enemy damage scaling is slightly reduced.
Enemy health scaling is increased to compensate other debuffs.
Wizard enemy bullet's lifetime is decreased by half.
Mysterious Trader no longer spawns 2 same items.
Added moving fog around the cemetery.
Added more cats to the Secret Room.
Hub Bar ingredients now have a white outline, so it's easier to see them.
Now Golden skulls spawns beside the Player, upon buying the Golden Skull item from Mysterious Trader.
Golden Skulls now spawn with Arrow Pointers.
Player light now turns off during specific animations.
Player now appears on the map by walking out of a crypt. Previously Player was just being teleported into the game scene.
Banned Mox from the stage in the hub and added him as a bigger cat in the Secret Room.
Updated enemy Animators, hopefully increasing game's performance.
Increased the delivery range to skulls of Candle Summon Hour Task. Also added a light to the spawned skulls, so it's easier to see them.
Wooden Cross Hour Task fire is now dimmer. It was attracting too much attention.
T2_Fire_Merge now ignites enemies around the impact zone, replacing it's old effect.
Removed the Fire Trail visual from the T2_Fire_Merge effect. Now it's presented as orange contour around the bullet.
Level Up Cards now have a clicking sound, when Player presses on them.
FIXED: Arrow Pointer wasn't appearing for the Hour Tasks after Hour 1.
FIXED: Ice Reward cards sometimes were giving the player Fire reward cards.
FIXED: Sometimes, reward cards weren't destroying old spawned reward cards, causing UI glitch.
FIXED: Percentage damage from the Player wasn't calculating correctly.
FIXED: Hour Tasks weren't appearing on game hour change.
FIXED: Ghost Health wasn't giving correct amount of Ghost Health to the Player.
FIXED: Soul merging was causing insane performance lag.
FIXED: Dragon's Mini Boss fireball was continuing to fly even in the Safe Zone.
FIXED: Death screen damage chart was appearing with it's scrollbar moved to the bottom.
FIXED: Sometimes, while generating new environment, the game would freeze.
FIXED: Cemetery Lamps weren't appearing on the edge of the road, but instead in the middle of it.
FIXED: Hour Tasks had some errors with their progress UI.
FIXED: Arrow Pointer was spawning in the middle of the screen.
FIXED: Hour Task explosion was staying on the map for too long, causing all enemies to be killed instantly upon spawning.
FIXED: Upon leaving Safe Zone, Golden Skulls, Gold and Souls weren't disappearing.
FIXED: Cursor was appearing on the screen, before the Player got control of the character.
FIXED: Cursor wasn't disappearing during scene switch.
FIXED: Player could Level Up during transition between Safe Zone.
FIXED: Chests, that were spawned inside Safe Zone Teleport, couldn't be reached by Player.
FIXED: Fire damage modifier had some crazy scaling.
