Date: 29.05.2026
⚠️ Experimental Change
- We've received many requests to remove the class-based hero selection restriction (for example, if your teammate picked Arthur, Cursed became unavailable). This restriction has now been disabled.
- We want to warn you in advance: this may negatively affect gameplay balance, since the game was originally designed around a system where teams could not pick two or more heroes from the same class.
- We'll be testing this change for 1–2 days and will decide afterward whether to keep this mechanic or not.
🖥️ Interface & Settings
- Added screen resolution settings.
- Added camera adjustments for ultrawide and non-standard screen resolutions.
- After canceling the creation of a training match, the preparation music now correctly resets back to the main menu music.
💬 Chat & Social Features
- Fixed multiple issues with the in-game chat:
- 1. fixed chat hiding;
- 2. fixed chat initialization;
- 3. fixed message sending.
- The Team chat category label no longer duplicates.
- Fixed a bug where the chat and kill feed would not hide after opening the chat until the player sent a message.
- Fixed a bug where the player counter in the chat sidebar did not update dynamically.
- Fixed a bug where two identical private chat tabs could appear if both players opened a private conversation with each other at the same time.
🗺️ Interface & Map Fixes
- Fixed a bug where allies appeared red on the minimap for players on the right-side team.
⚔️ Balance & Abilities
Fist — RMB
- Projectile speed reduced: 2500 → 2300
- Projectile capsule size reduced: 50 → 45
- Added additional invulnerability validation:
- 1. the ability now properly ends when hitting an invulnerable target;
- 2. previously, the game continued checking for 0.3s whether the target's pull immunity had expired, which allowed Fist to pull targets during or even after invulnerability.
⚡ Server & Stability
- Fixed multiple server crashes related to talent activation.
- Fixed server crashes caused by mismatched server/client tag tables.
