There isn't much to show just yet. Primarily because most of what has been worked on is under the hood but here is a short breakdown of what's coming.
COMPLETE STORY REWRITE
A more logical and linear type story now exists that follows your captain through the opening phases of the Frontier War in the midst of Directive Anabasis. An emergency retreat and rally protocol issued under dire circumstances to consolidate forces for refit and counter attack.
NEW TUTORIAL GUIDANCE
Flashing buttons will now show up as you progress through the beginning stages of the story. Helping to guide you through the experience and better learn the foundational mechanics in a more efficient manner. Hopefully leading to less confusion for new players.
COMPLETE TECH TREE REBALANCE
Numerous changes have been made to affect a better rate of progression. With new audio queues being fired off to help better explain the different components of the menu system.
PLANET RENDERING OVERHAUL
As seen in a previous update the tech behind planet rendering has gotten a massive overhaul. This comes with a tighter integration with other tools and backend data that makes swapping between planets a seamless experience unlike anything before. Planet surfaces now have greater depth and detail to them and things like ring systems around gas giants can now be featured.
CONCLUSION
The aim is to have everything ready for release on December 1st. It's been a while but I hit a creative block for a hot minute and rather than force my way through it I chose to go work on something else while I continued to play with varying ideas and concepts for how to move forward with Battlespace in key areas. Story was a big one, and planet rendering was another.
