First off, thank you to everyone who has wishlisted the game so far! There's over 700 of you now which makes me so happy and pleasantly surprised.
Back in late June, we released an early prototype of Day After Day exclusively on Itch.io to get some vibe checks on the game. It contains over 30,000 words, about an hour of content, and...a fair bit of bugs. Nothing game-breaking and the demo was still a lot of fun, but we've been using Ren'py to make our narrative RPG so far and felt we were starting to run into the limits of using a visual novel engine.
We're working on rebuilding in Unity and are moving from a point-and-click map to free movement that you see in games like Stardew Valley and Fields of Mystia. While most of the writing carries over, a lot of the art doesn't. To bring our new vision to life, we've decided to run a small Kickstarter to help us move forward.
If you'd like to follow our pre-launch page to be notified when the Kickstarter launches, here is the link. We have a lot of exciting things in store and hope you can check it out! https://www.kickstarter.com/projects/hmoon/day-after-day-otome-narrative-rpg
And if you're curious about the demo we've already launched and would be interested in playing and giving feedback, you can find it here: https://hmoon-publishing-llc.itch.io/day-after-day
- News and updates
- Day After Day
- Kickstarter Coming Soon!
Source: Steam Community (opens in a new tab)
