I’ve overhauled the equipment system with this update. You will receive a refund for materials you’ve spent at your camp so you can reallocate your resources accordingly.
✨ What’s new?
The game now hints at you to prestige if you’ve reached level 10 without having prestiged once.
You can now sacrifice your familiar for some meat.
There are now 5 different items for you to purchase, however, your item slot cap is by default 1, and you may upgrade it up to 3, via your helmet iron upgrades.
Healing Potion - Heals for 20% of max health.
Spiky Bone - Damage Boost for 30 secs
Weird Fruit - Healing Boost for 30 secs
Moldy Mushroom - Defense Boost for 30 secs
Skull Amulet - Instantly Kill current enemy.
Combat
Added a progress bar for enemy attacks
Disabled loading while in combat.
Materials
Materials now upgrade individual skills for equipment, giving them a unique purpose.

Sword
Damage
Crit Chance
Crit Multiplier
Helmet
Attack speed
Boon % effectiveness
Item slots
Chestplate
Defense
Reflect Chance
Reflect percentage
Leggings
Healing
Chance of vampire
Vampire % of damage
Boots
Evasion
Opportunity Attack Chance
Attack damage (% of sword)
⚙️ Changes
Combat
Removed Vampire % boon as it now is an upgradable stat.
Crow
Evasion: 35% → 20%
Misc
Save and Load buttons now have toasts that indicate that they’re saving/loading the game.
🐛 Bug Fixes
Fixed Bosses having bbcode names in Discord Rich Presence
Fixed game saving not saving number of total runs.
