Hey everyone!
First of all, we hope you’re having a great holiday season. To celebrate it, we wanted to share some changes and improvements we’ve been working on regarding seasons and weather effects in the game.

Seasons progress dynamically on the campaign map, with winter bringing snow from north to south, reducing food production, slowing army movement, and increasing attrition. As spring arrives, the snow melts from south to north, restoring mobility and supplies and opening new strategic opportunities.

Weather conditions also carry over into battles. Rain and snow can turn terrain muddy or slippery, slowing units and increasing stamina usage, while storms reduce visibility and make positioning even more important. These systems are designed to make timing and planning matter as much as raw strength.

And if you want to see better how it looks in-game, check out the video version of the dev log:
Thanks again for all your support, and happy holidays once again. More updates coming soon!
