that's how I exactly do look after a night of coding...
Hi all,
Updates:
- new unit: Plague Zombie (slow suicide unit, explodes with acid, can be raised)
- new unit: Bone Catapult (lowers morale per hit, limited shots, currently useable only by AI)
- new: ‘FailSafe' rendering engine - starts unmodified Java Swing engine (for Steam Link)
- update: Fire Resistance reduces damage from fire-based attacks by one
- update: Poison Resistance halves poisoned time
- update: Cold Resistance halves frozen time
We are experimenting with vulnerabilities and resistances system - the majority of attacks in game are physical, but hitting with the right weapon makes a really huge difference. That creates interesting decisions when adequately equipping a hero actually matters a lot.
Take care,
Les
