Age of Fear: The Undead King

Leslaw Sliwko · Age of Fear

Released
Jun 26, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    HAPPY NEW YEAR 2026!!

    New year, new questline. In 2026, I wish you the confidence of a Goblin attacking an Elite Paladin. Go get 'em! Let's make this year an epic win! Take care, Les

  2. Developer post

    COMPATIBILITY PACK!!

    Hi all! As some of you know, our series has a great modding workshop, and many aspects of the games can be edited. Over the years, we’ve tried to maintain backward compatibility — and I’m proud to say we’ve mostly achieved that goal! However, as with any software development, we

  3. Developer post

    GLOBAL BATTLE STATE

    Hi all, after a long while, we’ve finally managed to squash a few bugs and implement several optimizations. Nothing critical, but the UI should now feel noticeably more responsive, especially on Windows and during AI turns. Almost everything has been moved to a few simple arrays,

  4. Developer post

    MERRY X-MAS AND HAPPY NEW YEAR!!

    Hi all, whether you’ve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, you’ve made this year truly legendary. This Christmas, we hope your days are filled with joy, laughter, and a little extra XP in whatever adventure you’re pursuing. May your loot

  5. Developer post

    UNIQUE AI SKILLS!!

    Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation! Originally, we intended for these unique ski

  6. Developer post

    AI HEROES!!

    Hi all, with this patch, we are introducing procedurally generated AI heroes. We've been working on this feature for some time, and while some mechanics were released earlier, the feature is now fully complete in this version. The AI heroes have unique skills (some of which are q

  7. Developer post

    PIRATES & SAILORS!!

    Hi all, with the recent update, we've introduced an AI-only Pirates faction that will randomly attack your ships. The Pirates are fast units with ranged attacks and are occasionally armed with cannons, making them a challenge even for advanced armies. To balance this, we've also

  8. Developer post

    MINI-GAMES!!

    Hi all, with the recent update, we have added or improved a collection of mini-games such as Dice, Poker, Roulette, etc. These are simple random-based scripts that let you win (or lose) small amounts of gold. The games can be accessed in many places throughout the campaign, with

  9. Developer post

    MASTER LET'S PLAY!!

    Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear mechanics. I believe I've seen almost all abilities and skills utilized, along wit

  10. Developer post

    RATMEN ARRIVED!!

    Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release. Have fun and take care, Les & AOF Team

  11. Developer post

    RATMEN!!

    Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th ! Hidden beneath Sorodon, the Ratmen are a clever faction that excels in stealth. In the dark corners of their territory, th

  12. Developer post

    HAPPY NEW YEAR!!

    Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year! This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign. The Age of Fear series was enriched with several new features, such as continuou

  13. Developer post

    VOICEOVER AUDITIONS!!

    Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We have also introduced new mechanics, such as end-of-turn auto-invisibility for Ratme

  14. Developer post

    RATMEN CAMPAIGN UPDATE!!

    Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (where your units need to remain undetected), sewers maze and Sorodon's bazaar (w

  15. Developer post

    YOU ASKED AND WE LISTENED!

    YOU ASKED AND WE LISTENED! After a long wait we finally released the stand-alone version of our series! This package includes not only all games in the series, but it will also be updated with any and all future releases and DLCs. This means a purchase today entitles you to every

  16. Developer post

    SANDWORM!!

    Hi all, It has been a while since the last update, but now we are back! In this patch we introduced a new mini-boss - Sandworm! Sandworms are colossal, worm-like creatures that live in the desert. As it tunnels through the sandy dunes of the desert, the sandworm leaves a trail of

  17. Developer post

    SENTRY GUNS!!

    Hi there, there are a couple of new enhancements we have done while refactoring ui for Steam Deck compatibility. All our games are now fully compatilble with Steam Deck! All DLCs were updated with battle tasks - that concludes the backporting of this feature to older games. Ident

  18. Developer post

    CRAFTING REVISITED!!

    Hi all, over the last few days we have released a number of patches focused on further ui enhancements (e.g. gesture scrolling of listings) and also substantial changes in crafting. Changes: Gesture scrolling has been added to listings, e.g. team units, items' list, bestiary, etc

  19. Developer post

    STEAM DECK ENHANCEMENTS!!

    Hi all, over the last few weeks we were working on customisations required to play the series on Steam Deck. You must have noticed after this patch are larger fonts, buttons and other interactive elements. Larger UI is necessary for much smaller screens; however, we hope to strik

  20. Developer post

    HAPPY NEW YEAR!!

    Happy New Year to you all! That was quite a year, both personally and also in series development. We have made many fixes and patches, and also added a few great additions like pushing mechanics, illusions, AI heroes, taunts, light sources, just to name a few. Our to-do list is s