Hi all!
This is quite substantial update. The list of changes is below:
- Re-implemented geometry engine (performance optimizations) - this should make game much more smoothly!!
- No more hidden chests! (ok, one or two are left as a hidden secret bonus)
- Items are now organized in tabs!
- High morale can be only gained by killing unit - it shall prevent situation where all your units have high morale
- Undead are much less likely to get perm-wounds - this is smooth out Death Seeker difficulty
- New attribute - Luck (+1 Defence) for goblins
- New attribute - Parry (+2 Defence vs first melee attack)
- New items: flame, acid and ice sword
- bugfix: high morale/panic is not persisted anymore
- MrMuse from community offered to proofread all our campaigns!! Yay, that will be something great!
- we have started to re-drawing all levels - I will give a sample in next post
As always - please report any bugs. We will fix them asap!
HAPPY NEW YEAR 2016!
All of best,
Les
