Gameplay
- Rage from taking hits now scales with your level:
1.5 Rage per percent of health lost at level 1.
2.0 Rage per percent of health lost at level 30.
- Basic attacks grant their exact Rage value instead of rounding up to the next whole point.
AI
- Fixed dead enemies popping back to the surface after their corpse left and re-entered your view.
UI
- Fixed nameplates flashing fully visible for a frame when a target that had never been shown was hidden.
