Developer postOriginal post (opens in a new tab)

Pixel: ru² Update

We just overhauled several things in the latest build of Pixel: ru².

The biggest change is updating the grid from 16x16 to 64x64. This not only means that the game will look good on high resolution monitors, but it also allowed us to make the controls much smoother and less finicky. If you don't have a high resolution monitor, the game will scale itself for you without hurting the smoother controls.

We also changed how we're listening to events such as key presses. Our new system shouldn't miss any key presses even if the game lags. Our new game cycle code should also be effected less by frame locking. This means that recording a video of Pixel: ru² shouldn't slow down the gameplay.

Another thing that is included in this update are 2 new levels in the full version and 1 new level in the demo version. One of the new levels still has some bugs, but we'd still love to know what everyone thinks so far.

And finally, we changed the internal format of the PXL files making them a lot more powerful for future additions we have planned. Old PXL files will still work, but when you save your level in the studio it will save as the new format. This means that new levels won't be backwards compatiable with older builds of the game.

Unless any major issues are caused by this update, our next goal is to add Steamworks integration.