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IT’S ALMOST TIME TO MAKE A POPAPOM

February flew by here at Nebula!

We officially launched the Steam page for POPAPOM: A Tale of Dreams and Monsters, and seeing the game come to life in front of you — whether at events, during demo playtests, or here on the official page — has been surreal. Every piece of in-person feedback, every message, comment, and social media share helps shape what POPAPOM is becoming. Thank you for being part of this journey from the very beginning.

For those who are just discovering us:

POPAPOM is a fast-paced arcade arena platformer roguelite for up to four players, where dreams and nightmares collide inside the mysterious Tower of Dreams. Every run is unique, featuring unpredictable stages, challenging bosses, and items that can completely change the course of a match. There are jump modifiers, dash modifiers, attack modifiers, luck modifiers, allies, and unexpected combinations that transform the entire dynamic of climbing this surreal world.

What we’ve been working on:

Over the past few weeks, we’ve been deeply focused on combat polish, balance adjustments, performance improvements, and refining each character’s abilities. Poli’s powerful tongue attack feels more impactful than ever, Nina’s dashes are now more responsive, and we’re experimenting with new item synergies to make every run more intense and unpredictable.

We’ve also improved the visual identity of the Tower’s different floors, added new items to Flipp’s shop, created brand-new boss effects, and adjusted progression to ensure that every climb feels challenging from the very first floor to the very top.

And this is only the beginning!

We’re preparing plenty of exciting updates for the coming months — new content, more public playtests, important announcements, and a few surprises that will expand the universe of POPAPOM even further.

If you’ve already wishlisted the game, thank you so much. If you haven’t yet, consider following the project so you don’t miss future updates.

See you at the top of the Tower!

Warm regards,
Nebula Team