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Version 0.8.7

Balancing

  • Only active Damage Conversions count for Impurity (you have to actually have damage of the element to be converted to apply)

  • Additional Damage Conversions count separately for Impurity (Example: Kinetic Damage to Explosive & Kinetic Damage as additional Explosive count each, previously those would have been merged into one Impurity multiplier)

  • Random survive missions in Octrons Arena only last 15 seconds instead of 60 seconds

  • Dash prefers player input direction over actual ship heading

Bugfixes & Improvements

  • It is now possible to select text in text fields by mouse cursor

  • Prevent scroll to top when removing an item from Stash while a search filter is active

  • Fixed setting changes to deadzone / vibration settings be picked up reliably by the game for the initial controller

  • Stacking projectiles performance optimization only kicks in if projectile count is high

  • Various memory and performance improvements

  • Fixed Gore stack preview with high amounts of Time

  • Effect of Primal Pack is considered in preview

  • Fixed network button texts in zh, ja, ko

  • Attempt to fix a rare crash on MacOS

  • Upload preview works when Upload is granted by a Soul Stone

  • Attack and action speed apply correctly to transferred upload weapons