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Version 0.8 Patch Notes

Version 0.8 launches on June 5 at 7:00 PM CEST.

Weaver of Fate

  • Added The Web of Fate, a new Rank 7 endgame Sector with a multi-stage Pinnacle Boss fight
  • The Weaver drops Prophecy Loot Boxes, which grant Sectors with a Prophecy Affix
  • Prophecy Sectors have one sealed Prophecy Affix that grants guaranteed outcomes, like guaranteed drops or new mission encounters
  • Added Destiny Dice, which rerolls a Prophecy Affix
  • Added The Chosen One, a Weaver of Fate exclusive unique Chip
  • Some Prophecies like Black Market or Infinite Treasure unlock exclusive rewards

Damage Conversion

  • Increased Damage modifiers stay additive during Damage conversion
  • Thermal Damage modifiers apply at 100% during conversion (previously 33%)
  • More Thermal Damage applies only for the first Thermal Damage type of a conversion chain
  • Increased Thermal Damage applies to every Thermal Damage type of a conversion chain

Minion Power

  • Minion Power now determines what percentage of your ship's modifiers to increased/more Damage apply to your Minions. Minion Power has no longer an effect on other offensive stats like Multicrit or increased/more Ailment Damage (Debris, Aftershock, Burn, Radiation), those are inherited 1:1.
  • Offensive stats inherited from your ship are now always up-to-date (previously this was a snapshot created at summoning time)
  • All Minion Mods have been adjusted accordingly (see Mod section)
  • Upload now transfers only Weapons and Engines to the Upload Minion that don't belong to another Minion (previously all items not belonging to other Minions have been transferred)
  • Chips of an item are not applied a second time when an item is uploaded to a Minion
  • Added a preview setting to simulate playing as an Upload Minion

Boost Rework

  • Each Turbo Boost now grants 4% increased Action Speed (previously Attack Speed)
  • Each Focus Boost now grants 12% increased Crit Chance and Damage (previously only Crit Chance)
  • Each Forge Boost now grants 1% Armor repair per second (previously 0.8%)
  • Each Venom Boost now grants 6% more Damage over Time (previously 3%)
  • Added particle VFX for Boost

Ailment Changes

  • Each Shock now also grants -2% to Electric Resistance
  • Added Debuff Counters for Shock and Radiation stacks affecting your ship
  • Vfx Effects for Blind, Shock and Radiation

Campaign Changes

  • Improved the mission that unlocks Carlo
  • Replaced two Big Egg Hunts around level 40 with Big Mod Hunts
  • The Crafting Manual Reward now contains a small crafting Tutorial
  • The Starter Dice Reward is now granted at later missions (Sapphire Path and Emerald Path)
  • The Wheel of Fortune Reward now contains a small crafting Tutorial
  • New Kiki and Koko character art made by Daniel
  • Carlo, Kiki and Koko space ship art made by Daniel

Spirit Animal: Baltimore

  • Blast Pact reworked into Boost Pact: +9 to minimum Turbo Boost / +9 to minimum Shield Boost
  • New skill Avalanche: +3% more Damage per Boost
  • New skill Colony Bond: Boosts are shared with your allies
  • New skill Deep Reserves: +10 Energy / 1% more Thermal Damage per 1 Energy
  • New skill Thermal Layering: +40 Energy / +1% to Thermal Resistances per 1 Energy / +3% to maximum Thermal Resistances
  • Charge Multiplier grants: 5% increased Damage per Mine you have on the field, up to 5000% (previously 500%)
  • Fuse Stretch now grants: 50% increased Mine Duration (unchanged) / 24% more Mine Damage (previously 16%)
  • Waddle Blast now grants: 80% increased Mine Trigger Radius (previously Mine Detonation Radius) / 24% more Mine Damage (previously 16%)

Spirit Animal: Balu

  • New skill Feral Trance: Core Affixes count twice / You cannot Dodge
  • New skill Primal Pack: +3 to maximum Shield and Forge Boost per Bulwark you control / Boosts are shared with your Bulwarks / Bulwarks cannot be cloned
  • Thick Fur now grants: 20% more Armor (previously 8%) / +5% to maximum Kinetic Resistance (unchanged) / 40% Thermal Damage taken as Kinetic Damage (previously 30%)
  • Pelt of Vengeance now grants: 400% increased reflected Damage (unchanged) / 4% chance to gain a random Boost when you reflect Damage (new)
  • Weight of Resilience now grants: 40% more Mass (previously 40% increased) / 15% less Damage taken while you have at least 150 Mass (previously 10% at 100 Mass)
  • Guardian's Fortitude now grants: +1 to maximum Bulwarks (unchanged) / 15% less Damage taken while a Bulwark is alive (previously 10%)

Spirit Animal: Lin

  • Ultimate Focus now grants: +6 to maximum Focus Boost (previously 5) / 20% chance to gain a Focus Boost on Critical Strike
  • Focal Point now grants: +4% more Damage per Focus Boost (previously 5% increased) / 40% increased Focus Boost effect (previously 50%)

Skill Tree

  • New keystone Collimation: 40% less Damage / Deal 400% more Plasma Damage if you blinded an Enemy in the past 2 seconds
  • New major skill Venom Harvest: +1 to maximum Venom Boost / 1% chance to gain a Venom Boost on Enemy destroyed
  • New major skill Turbo Fuel: +1 to maximum Turbo Boost / 1% chance to gain a Turbo Boost on Enemy destroyed
  • New major skill Turbo Barrage: +2 to maximum Turbo Boost / 3% chance to perform an additional Attack per Turbo Boost
  • New major skill Deadly Venom: +2 to maximum Venom Boost / 12% increased Damage per Venom Boost
  • New major skill Critical Focus: +2 to maximum Focus Boost / 1% chance to gain a Focus Boost on Critical Strike
  • New major skill Shield Accretion: +2 to maximum Shield Boost / 3% increased Mass per Shield Boost
  • New major skill Tempering: +2 to maximum Forge Boost / 5% increased Armor per Forge Boost
  • New major skill Crystal Focus: +2 to maximum Focus Boost / 5% increased Deflector Shield per Focus Boost
  • New major skill Turbo Reflexes: +2 to maximum Turbo Boost / +1% to Dodge per Turbo Boost
  • New major skill Shield Drinker: +1 to maximum Shield Boost / 2% chance to gain a Shield Boost on Damage taken
  • New major skill Thermal Entropy: 16% Kinetic Damage taken as Thermal Damage / 16% Nuclear Damage taken as Thermal Damage
  • New major skill Perfect Focus: +1 to maximum Focus Boost / +1 Multicrit at maximum Focus Boost
  • Supersonic reworked: +1 to maximum Turbo Boost / +2 to minimum Turbo Boost / 40% increased Turbo Boost Effect
  • Eternal Smelter reworked: +2 to maximum Forge Boost / +4 to minimum Forge Boost / 30% increased Forge Boost Effect
  • Anvil's Blessing reworked: +3 to maximum Forge Boost / +5 to minimum Forge Boost
  • Forgeborne Might reworked: +1 to maximum Forge Boost / 2% chance to gain a Forge Boost on Damage taken
  • Riposte now grants: 30% increased reflected Damage per Shield Boost (previously 18%)
  • Shield Breaker now grants: 24% increased Melee Damage pre Shield Boost (previously 12%)
  • Turbo Charged now grants: 24% increased Projectile Damage pre Shield Boost (previously 12%)
  • Volt Shift now grants: 100% (previously 50%) Explosive Damage converted to Electric Damage / 100% (previously 50%) Plasma Damage converted to Electric Damage
  • Atomic Assault now grants: 100% (previously 50%) Kinetic Damage converted to Nuclear Damage / Deal 25% Kinetic Damage as additional Nuclear Damage
  • Cyclotron now grants: 16% (previously 10%) more Plasma Damage / 16% (previously 10%) more Nuclear Damage / Deal 20% Plasma Damage as additional Nuclear Damage
  • Ion Shred now grants: 30% Kinetic Damage converted to Plasma Damage (previously 24%) / Damage dealt has -15% to Enemy Plasma Resistances (previously -12%)
  • Rupture Blast now grants: 30% Kinetic Damage converted to Explosive Damage (previously 24%) / Damage dealt has -15% to Enemy Explosive Resistances (previously -12%)
  • Thunder Crush now grants: 30% Kinetic Damage converted to Electric Damage (previously 24%) / Damage dealt has -15% to Enemy Electric Resistances (previously -12%)
  • Comet Shot now grants: Hits that pierce deal 30% more Explosive Damage (previously 60% increased)
  • Beam Shot now grants: Hits that pierce deal 30% more Plasma Damage (previously 60% increased)
  • Buzz Shot now grants: Hits that pierce deal 30% more Electric Damage (previously 60% increased)
  • Deep Impact now grants: Hits that pierce deal 15% more Damage (previously 34% increased) / 12% increased Range (unchanged)
  • Drill Shot now grants: Hits that pierce deal 10% more Damage (previously 24% increased) / Projectiles pierce 2 additional targets (unchanged)
  • Rift Piercer now grants: Hits that pierce deal 20% more Damage (previously 24% increased) / 20% increased Projectile Speed (previously 16%)
  • Grip of Destruction now grants: 150% increased Kinetic Damage / 150% increased Nuclear Damage (previously 50% each)
  • Infinity Strike now grants: 80% increased Critical Strike Damage (unchanged) / 1% chance to gain a Focus Boost on Enemy destroyed
  • Necroblast now deals damage in 500 radius (previously 400)
  • Mine of Doom now grants: 66% increased Mine Damage (unchanged) / 6% more Mine Damage (new)
  • Volatile Zone now grants: Mines have 60% increased Trigger Radius / 30% increased Area of Effect (previously 15%)

Marble Machine Skill Tree

  • New keystone Golden Silence grants: Kiki dialogs are skipped
  • New keystone Egg Magnet grants: Turtle Eggs have 800% increased Pickup Range
  • New keystone Enraged Weaver grants: Web of Fate has +100 to Monster Level / The Weaver drops +2 Prophecy Loot Boxes
  • Inevitable Loot grants: Prophecy Sectors contain 1 additional Kiki Mission
  • Inevitable Eggs grants: Prophecy Sectors contain 1 additional Carlo Mission
  • Twins of Fate grants: Shard Goblins in Prophecy Sectors always appear in pairs
  • Prophetic Modifications grants: Prophecy Sectors contain 1 additional Modder Mission
  • Fate Harvest grants: The Weaver drops 1 additional Prophecy Sector
  • Fatewoven grants: Web of Fate always drops as Prophecy Sector
  • Twisted Tides grants: Octron's Arena always drops as Prophecy Sector
  • Omen Hunger grants: All Web of Fate Missions can drop Prophecy Sectors
  • Prophecy Within grants: Loot Boxes from Prophecy Sectors can contain Prophecy Sectors
  • Egg Witching Rod grants: Carlo Missions in Prophecy Sectors contain 68% more Eggs
  • Renamed Black Market skill to Sunken Nests
  • Abyss Mirror now grants: Each guaranteed Abyss drops as reflection of the completed Abyss / Prophecies do not appear in the Mirror (new)

Item Changes

  • Added Plasma Cutter, a new weapon base which fires a Plasma Nova in an arc.
  • Added Annihilator, a new engine base which spends Boost to deal massive AoE damage
  • Added Conduit, a unique weapon that becomes deadlier, the more Turbo Boost you have.
  • Added Goroboro, a unique weapon that damages your ship with every attack and provides Gore Stacks in exchange.
  • Added Dreamer, a unique weapon that spawns more auto-target projectiles, the more Focus Boost you have.
  • Added The Chosen One, a Weaver of Fate exclusive unique chip (including special Wheel of Fortune craft mode)
  • Added Nihalor's Eye, a new Prophecy exclusive unique chip
  • Added Forbidden Broodfire, a new Prophecy exclusive unique weapon
  • Added Goblin Fire, a new Prophecy exclusive unique engine
  • Glitch#0x8 will manifest as Voltron's Prison, a unique Shield that reflects Shocks you inflict back to you and grants more Damage per Shock on you in exchange.
  • Pelt of the Moon King additionally has "Trigger Rusty Spikes on Dodge" (existing items can be upgraded using an Infinity Dice)
  • Cannon has 10% Debris Chance
  • Taser has 20% Shock Chance
  • Zapper has 50% Shock Chance
  • Lin's Modesty has 8-12% more Damage per uncommon Chip (previously 3-7%)
  • Moonstone Nexus additionally has "Can be augmented with 1 additional Nexus Shard" (existing items can be upgraded using an Infinity Dice)
  • RockCat has 142-170% increased Explosive Damage (previously 105-142%) / Aftershock can repeat up to -2 to -1 additional times (previously -3)
  • Nukie has Reverse Knockback (previously Knockback) / Allocates Nuclear Storm

Mod Changes

  • Added Shadow Drone, which follow your ship in a formation and will use a copy of your Engine, whenever you do.
  • Added Impurity, which grants 10-20% more Damage per Damage Conversion
  • Guardian Drone has 50% Minion Power (unchanged) / 20% more Damage (previously 20% less Damage) / 50% less Action Speed (previously 20% less Attack Speed) / 10% less Damage taken (unchanged)
  • Hunter Drone has 50% Minion Power (unchanged) / 20% more Damage (previously 20% less Damage) / 50% less Action Speed (previously 20% less Attack Speed)
  • Titan Bulwark, Grim Bulwark and Aurora Bulwark have 75% Minion Power (previously 60%)
  • Parasite has 0-30% more Damage (previously 20% less - 20% more) / 25% less Action Speed
  • Beta-Ray has 5-25% more Electric and Nuclear Damage (previously 5-25% increased)
  • Pierce has Hits that pierce deal 20-40% more Damage (previously 20-40% increased)
  • Shamrock has 10-20% more Luck (previously 10-30%)
  • Twisted Mod Damage Affixes now grant 20% more Damage (previously 40% increased)

Balancing

  • Loot in regular Sectors has been adjusted to be similar to Abyss Loot
  • Increased Enemy Damage scaling after Monster Level 200
  • Mine Detonation Radius is now Mine Trigger Radius instead, added glossary entry for explanation
  • Virus limit is now per player
  • Virus Effect does no longer apply a separate more multiplier to Corrode
  • Virus Effect does no longer apply a separate more multiplier to Chronos
  • Plasma Nova no longer deals Melee Damage
  • Wings Power-Up grants Action Speed instead of Attack Speed
  • Parasite Offense is now also live-updated and no longer a snapshot
  • Parasites now prefer to spawn on enemies close to your ship
  • Mine Buffs now also apply to Parasites
  • Reduced effect of Time on Boss Exhaustion
  • Reduced effect of Time on Boss Lightning Beams
  • Death Threshold does not apply to self damage
  • Improved randomness of Boss attacks
  • Necroblast can now inherit Knockback from the destroyed Minion
  • All Carlo Eggs rewards benefit from egg multiplier
  • Charge multiplier works with Parasite Mines
  • Buff probability of higher levels in Mod Loot Boxes
  • Enemy Blast Mines deal more Damage
  • Afterburner Flames now last 60% longer
  • Range increases lifetime of Afterburner Flames
  • Time does not reduce liftime of Flames

Improvements

  • Astral Dice now work on Sector Chips
  • Sector Astral Affixes can be store in the existing Astral Affix stash slot
  • Astral Affix stash slot can hold 250 items (previously 100)
  • Improved Unseen Strike performance
  • Improved Boost performance
  • Improved limiting of high-frequency sound effects
  • Minion Resistances are now shown in stats panel
  • Improved rendering of Loot button borders
  • Mine Shield rotates differently, depending on weapon slot
  • Turbine Blade rotate differently, depending on weapon slot
  • Display Charge Multiplier Buff
  • Projectiles now fade out at the end of their lifetime instead of disappearing instantly
  • Npc followers no longer move directly onto the players location

Bugfixes

  • Fixed in-game Multicrit calculation
  • Fixed Critical Corrosion to work on Parasites
  • Fixed Debris Damage preview
  • Plasma Nova now reliably hits things
  • Fixed Nova rendering at high attack rates
  • Fixed Projectiles / Novas of destroyed entities deal the expected amount of damage
  • Non-crit multipliers no longer double-dip with Radiation + Critical Corrosion
  • Fixed Parasite Boost interactions
  • Death Screen now shows Radiation as death cause, instead of Corrupted Area
  • Split Range maps to Split glossary entry