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Copy Kitty Version 3.3

Hello again! It's been 2 years since the last update, and we've mostly been working on our new game, Sunfluffs! A game's development is never finished though, and we've built up a lot of small changes we wanted to make over the past few years.

Big changes

  • Steam Deck compatibility
  • Added gamepad button graphics (Xbox, PS4, Switch, Steam Deck). If the buttons don't display correctly, try disabling Steam Input in Steam's right-click menu for the game.
  • Better control config screen
  • New character select art

Smaller stuff

  • World 12 for Savant plays Blackberry instead of Tangerine
  • Text readability is improved
  • Shadow Joust hitbox bug fixed
  • Small balancing adjustments to certain Yoggvals
  • Fixed start-of-level iframes being different on a first play than a restart in some levels
  • Fixed a certain checkpoint trigger so you can't skip segments with the "Restart from Checkpoint" button
  • Custom boss Disaro can't be easily stunlocked with up-kicks anymore
  • Phoenix Yoggval can't be softlocked by using an emote between phases
  • Sound adjustments (like on Thremnats) to make it not overlap weirdly if a lot play at once
  • Boki's final boss has various graphical tweaks for readability, and slight balance changes
  • Fortress Virs core phase lasers are slightly easier
  • Speedrun Mode now properly saves W12 hard mode times

If you find any major bugs with the update, Twitter or Discord are the fastest ways to get in contact.