We're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be.
Hop in, kill some mini-bosses, and check out the new changes.
Patch Notes
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[New] Mini bosses have been added to many levels.
- - They spawn smaller goos as they take damage.
- - Levels have been rebalanced for this new challenge.
- - A few levels weren't adjusted since they are being saved for full bosses. [New] Damage Numbers are displayed and colored by tower type!
- - If you don't like it, you can turn it off in the options menu during battle. [New] Endless Wave Intermissions.
- - Every 25 waves, the game will reward your progress and allow you to Save and Quit.
- - This makes Endless easier, but we'll be adding mini bosses to fix that once they are tested in regular zones.
- - If you Save and Quit, you can resume by selecting the endless map then selecting Continue.
- - Once you Continue and earn prizes, that save will no longer be valid.
- - This increases the crafting items earned to be closer to regular maps.
- - It should also help with performance by cleaning up each Intermission.