Changes
Game versions changed from YYMMDD_V (year, month, day, version) to M.M.V (major, minor, version)
The old date-based format was useful during development, but it started causing problems as the game grew. In some cases, the game would be compiled on one day and released on another, which made the version date misleading. The new format is cleaner, easier to follow, and better represents actual release progression instead of depending on build dates.
Improved car bounce on wall hit
Most times when hitting a wall the car would be bumped in a way that would make it face the wall, and innevitably hit it again. That has improved a little.
New terrain type added: Limbo
You can't control your car in the Limbo terrain. It just floats forward. You can't drift either, but you can rotate the car to prepare for your landing.
New game mode: Overdrive
Your car's acceleration curve is tripled, making it super fast. Overdrive stages will not trigger the achievements for reaching a high speed (Speed Teaser, Speed Seeker, and Speed Demon).
New stages added
Overfrost
Funneler Drive
Timeline Traveller
Unsure Destiny
Riskitall Saver
Spacewalk Sandwich
Heartless Aim
Backhere Oncemore
Stratosphere Championship
Nightcross Color Arena
Spacetime Penalty
Lightspeed Goalsniper
Darkway Wormhole
Sticky Slide
Bold Wormhole
Overreaction
Stage progression has been reworked, and some stages have moved around in the Level Selector screen
New car model added
Fangz
New achievements added
Redline Runner - Complete a stage with the Overdrive game mode
Advanced Tinkerer - Enable the advanced configurations
No Map, No Problem - Complete any stage with the minimap disabled
Back on Track - Use a manual checkpoint rewind
Rules Master - Complete a stage with at least three active rules
Spiral Drifter - Beat Spiral Swirl using only left turns
Blind Grip - Beat a developer time on a sticky stage with the minimap disabled
Bugfixes
Fixed an issue where your own leaderboard replay could be treated as another player's ghost
Fixed an issue where sometimes no leaderboard replay would get loaded when playing a stage
Fixed an issue where the music change would sometimes cause the game to freeze for a couple of seconds
Fixed an issue where the Total Distance Travelled statistic was registering and displaying a wrong value.
Because of that, we will unfortunately need to wipe those statistics from player's accounts so they can start registering them correctly.
Fixed an issue where the Global Statistics were always displaying "No" for the "Complete x% of stages" statistics
New music tracks
Karl Casey - Absynth
Karl Casey - Annihilation
Karl Casey - Athena
Karl Casey - Atlas
Karl Casey - Be Quick Or Be Dead
Karl Casey - Chronos
Karl Casey - Core
Karl Casey - Dark Future
Karl Casey - Dimensions
Karl Casey - Falling Into Madness
Karl Casey - Gaia
Karl Casey - Galaxy
Karl Casey - Genesis
Karl Casey - Ghost in the Algorithm
Karl Casey - Horizon
Karl Casey - Jason Goes to Hell
Karl Casey - Leaving Earth
Karl Casey - Moment of Truth
Karl Casey - Morbid Visions
Karl Casey - Nebula
Karl Casey - New Dawn
Karl Casey - Odysseus
Karl Casey - Possessor
Karl Casey - Promise
Karl Casey - Quattro
Karl Casey - Reflections
Karl Casey - Rewind
Karl Casey - Saturna
Karl Casey - Serenity
Karl Casey - Solara
Karl Casey - Space Dust
Karl Casey - Street Justice
Karl Casey - Summer is Calling
Karl Casey - Synthetic Dreams
Karl Casey - The Alchemist
Karl Casey - The Hunger
Karl Casey - The Witness
Karl Casey - Waves
