v0.3 is now live for closed beta testing! Thanks to everyone that gave feedback for all previous versions!
New features
- Added the Abandoned Mines that can be renovated during the dystopian era into the Void Mines
- Added other systems to go along with the void mines: Void Store, Lumber Compressor, Void Units, and soon (TM) the Void Market
- The lighting now subtly changes over time throughout the game to fit the mood better
Bug fixes
- Fixed a bug that was not applying the oil pump speed multiplier properly, so the oil was always pumping at base speed (YIKES!)
- Fixed a bug where the tower range indicator was always a bit shorter than the actual range
- Fixed a bug where the oil rig did not start up again when collecting the oil during the slowing down process
- Fixed a few tooltips with incorrect information
QOL updates
- Camera speed no longer multiplies when changing the game speed
- Added a brightness slider for tank and missile explosions
- Big visual UI update on every single system
- The game now caps at 60 FPS when paused in the main menu
- Added an "Alt" multiplier in the market for x50 purchases in addition to the existing "Shift" x5 multiplier
- Enemy health used to be capped at 2 billion, now its pretty much uncapped
- Reflections should look much better, especially on the water
- Slightly updated the look of the landscape, but more work is still needed
- Added more sounds
- Simplified a lot of landscape collision which should improve the CPU performance
- Finally added camera bounds so you cannot fly outside of the map
Balance changes
- Nerfed the gate regen upgrade from the gold store from +50% regen to +25% regen
- Nerfed the gate regen at level 4 (Modern Gate) from 8 HP/second 6 HP/per second, however it now gives an additional scaling bonus of base hp of +10/minute
- Changed a bunch of prices in the stores for further game balance
- Mage tower spell radius increased at level 1 by 50%
- Mage tower level 2 upgrade now only increases the radius by 25% (down from 50%), but it is still larger than previously
- Lowered all tank attack upgrades cost in the blacksmith by about 30%
- Increased rocket AOE radius from 800 to 900
- Hazmat Suit (Extinction Era) and Police Officer (Modern Age) HP nerfed slightly as they were too powerful
Any suggestions or want to participate in closed beta testing? Send a DM, email, or post in the community forums!
