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Update 1.0.2 - Balance Tweaks

This week we made a bunch of balance changes and bug fixes to smooth out some of the frustrating areas of combat and AI. Defense fleets should perform a lot better now, and the AI will be a lot smarter about which targets to attack in a war. We would love to hear your feedback on these changes, so please visit our discussion boards!

Changes

• Increased Military Station max fleet garrison size from 16/20/24 to 24/30/36.
• AI cities are now more careful about attacking Military Stations and cities when they don’t have a strong enough fleet.
• Reduced hull strength of Radar and Mining stations by about 33% to make them easier to destroy.
• Fast travel no longer drains shields, so your shields behave normally when charging up and travelling in fast travel mode. Although this made escaping a battle an interesting tactical choice, it caused too many balance problems with AI fleets, so we decided to remove it.
• Lots of bug fixes to battle simulations, which should improve the performance of your military station defense fleets.