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Dev Log #03: Gameplay Boost! Controller Support & Balance Tweaks

Additions

  • Controller Support

  • New hand strength rule: Straight/Triplet Pair/Tube now follows a unified comparison rule, length first, then card value (Consistent with Bomb comparison rule)

  • New Mana/Bomb chip packs

  • New Character Selection Interface

  • New shortcut operations

  • English version

  • New performance-related features

    • Improved card selection/playing feel

    • New visual cues (table tap response, skill hover, full mana reminder, etc.)

    • Centralized pop-up notifications during battles

    • More detailed Gems and Affixes

    • Nuclear bomb visual effect

    • And more

  • New sound effects

  • New error feedback function

  • Improved battle log

  • Improved game settings

  • Improved Tutorial

Fixes

Due to the large number of bugs fixed, only the major ones are listed below

  • Fixed the issue where certain opponents may cause the game to freeze

  • Fixed the loading failure on some devices

  • Fixed the bug where Dragon Eggs/Dragons were played along with other cards by opponents in specific scenarios

  • Fixed the difference between the displayed and actual Bomb length Cap caused by certain chips

  • Fixed the issue where players can purchase a second identical Mission Chip and receive no rewards

  • Fixed the progress reset when re-completing chip missions after exiting and re-entering a match

  • Combining Magneto with Hydrogen Bomb turned regular cards into nuclear bombs

  • Abnormal triggering of effects like Devil's Pact when combining Nezha with Black-Armored Cavalry

  • Counting error when combining Lord Wen Zhong/Abyss Mask with Three-eyed God

  • Counting error when combining Rune Greatsword/Nightmare Scythe with Three-eyed Dog

  • Missing feedback when triggering the skills of Nagini/Antonidas

  • Fixed the issue where Shinratensei failed to reduce opponents' Mana when their Mana was below 3

  • First Emperor of Qin could not convert bombs into nuclear bombs

  • Insufficient hand strength (below 5) of Purple Gold Gourd

  • Invalidation of Hylian Shield when the length of a triplet pair exceeded 2

  • Abnormal effects of Muscle Bulge/Reverend Yideng/Viking/One-yang Finger, etc.

  • Description errors of Project 596/Azure Serpent/Investigator/Teresa

  • Description errors of Wrym/Death Warrant/Army of Wights

  • Ashes generated by Dai Enkai lacked the Void enchantment

Balance changes

Chip Mechanic Tweaks

  • Arc of Time no longer randomly destroys chips. [Battle Start]: The 1 chip on its right will disappear, Battle Start effects of all chips will be activated 1 more time

  • Three-eyed God/Three-eyed Dog: These two chips can now be merged into one, having both effects

Stat Adjustments

  • Dragon Mage: Total Mana Cost: 1 → 2; Hatch Progress gained: 3 → 5

  • Dragon Carrier: Bomb Cap now increases by at least 1

  • Nicol Bolas: Dragons required per bonus: 2 → 1; Mana gained: 1 → 2

  • Dragon Egg Sandwich: Restores at least 1 extra Mana per round

  • Chameleon: Mana required: 7 → 4

  • Mini Drogon: Cards to burn for quest completion: 50 → 60

  • Battle Mage: Mana required: 10 → 7

  • All-Out Strike: Temporary Wrath gained after Mana spent: 1 → 2

  • Zeus: Electrified Cards added to Opponent per Wrath Played: 1 → 2

  • Full Rage: Wrath needed to duplicate a chip: 5 → 3

  • Viking: Opponent's Cards frozen per Wrath played: 2 → 3

  • Flip Table: Wrath required per Fatigue Discard +1: 2 → 1

  • Captain America: Value Increase for frozen Start Cards: 1 → 2

  • Sunstrider: Ignis cards required: 3 → 2, skill Mana cost -1

  • High Tower: Ashes needed to max Mana: 15 → 10

  • Wicker Man: Ignis face cards added on skill cast: 1 → 2

  • Ryūjin Jakka: Ignis cards played to randomly ignite 2 cards: 2 → 3

  • Pyroblast: Pyroblast stacks added on Single/Triplet play: 1 → 3

  • Vulcan(Mana ≥10): Ashes required per discard: 1 → 2; discards allowed: 2 → 1

  • Burnt Sacrifice: Ignis cards needed to ignite all cards: 10 → 8

  • Dirty Bomb: Discards at least 2 cards after Ash Bomb play

  • Chainsmoker: Ignis cards required to trigger: 7 → 5

  • IED: Ignis cards required to trigger: 4 → 3

  • Hydrogen Bomb: Ash Bombs required to trigger: 3 → 2

  • Grave Ash: Ashes played per opponent card frozen: 2 → 1; cards frozen: 3 → 2

  • TNT: Now boosts general Bomb Length Cap by 1 (in addition to enhancing Ash Bombs)

  • Perfected Two: Extra pair counts for consecutive Pairs played: 2 → 3

  • Toad Skill: No longer reduces your Mana Cap

  • Missionary: Card enchantment gained after skip: 1 → 2

  • Rapid Chant: Mana required to trigger: 6 → 5

  • Druid: Mana Cap & Mana gained: 5 → 7

  • Hell is Empty: Uses allowed: 3 → 5; Void Satan Jr. added: 1 → 2

  • Sleeping Pill: Singles needed to enter Fatigue: 7 → 4

  • Shinratensei: Opponent Mana reduced on Nuclear bomb play: 1 → 3

  • Kiln: Fullhouse plays for quest: 7 → 5

  • Holy White Jade Vase: Mana required to trigger: 7 → 5

Chip Rarity Adjustments

  • Seismosaurus: EpicRare

  • Dragon Frenzy: EpicRare

  • Stormborn: EpicRare

  • Celestial Dragon: RareEpic

  • Press the Advantage: EpicLegendary

  • Dragons Clash: EpicRare

  • Champion Fighter: RareCommon

  • Off Work Now: RareCommon

  • Fire Manipulation: RareEpic

  • Incinerator: RareEpic

  • Pan Gu: EpicRare

  • Grandmaster at Arms: EpicRare

  • Chakra: EpicRare

  • Dictator: EpicRare

  • Black-Armored Cavalry: EpicRare

  • World Harmony: EpicRare

  • Twinblade: EpicRare

  • Tribute: EpicRare

  • Tentacle: EpicRare

  • Aura's Scale: RareEpic

  • Siren: RareEpic

  • Army of Clones: RareEpic

  • Azure Serpent: RareEpic

  • First Emperor of Qin: RareEpic

  • Brotherhood: RareCommon

  • Empty House: RareCommon

  • Dragon Crystal: RareCommon

  • Lady Bee: RareCommon

  • Tax: CommonRare

  • Barbie: LegendaryEpic