Feudal Craft launches on Steam on October 13, at around 9:00 AM New York time! Here's what's waiting for you in the full game.
From Squire to Duke
You start as a Squire with a small settlement and the king's tax on your shoulders. Grow your lands and your army to rise through the ranks: Knight, Baron, Earl, and finally challenge the king to become an independent Duke! Each title opens new possibilities, but to claim the last one, you'll first have to defeat the rival lords.
Tech Tree
There are seven research trees, full of technologies. Choose your focus, and that tree grows faster. Research brings better weapons and armor, new buildings and fortifications, and finer tools for your craftsmen. Skilled peasants studying in the Seminary speed it up.

Talents
Every peasant is born with a talent for one craft. In it, he levels up with every try and can go one level further than anyone else. Find your born smith, miner or fisherman and put him where he shines.

New buildings
New since the demo: Seminary, Watchtower, Storehouse, Trading Post, Fishing Wharf, Vegetable Farm, Helmsmith, Chainmail Workshop, Stable, stronger walls and more! And that's only part of the many updates.
How you play
Each game takes place in a new procedurally generated land, where rival lords build their own settlements and armies. Watch them closely: their attitude toward you can turn from peace to blood feud. Choose the difficulty that suits you.
Release and beyond
October 13 is only the beginning. After launch we'll focus on fixing bugs quickly and on balance, and then on more variety. Found a bug or have an idea? Use the Report a bug button or write in the Steam discussions. We read everything.
Wishlist Feudal Craft so you don't miss the launch. See you on October 13!
