Thank you for your feedback during our first week in Early Access. This update completes our planned v0.2.0 roadmap while adding several "Extra" improvements based on your direct reports.
Roadmap v0.2.0 (Planned Improvements)
The following items from our official roadmap are now live:
New Tutorial System: A completely overhauled guide to help new players master core mechanics.
Weapon Rebalancing: The first and second sniper rifles are now Semi-Auto with adjusted damage for a better early-game flow.
Mission UI Guidance: The mission menu now clearly shows which levels are unlocked.
Mandatory Calibration: A required calibration step now runs at launch for accurate height and tracking.
UX Improvements: Added an easily accessible Exit Game button and target distance markers in the Shooting Range.
Interactive Shooting Range: The range door is now manually interactive.
Iron Sight Fix: Resolved the issue where the hand would obstruct iron sights; aiming is now clear.
Bug Fixes: Corrected equipment/magazine body locations, weapon grab rotation, and fixed the Level 1 climbing collision.
Audio & Visuals: Fixed the 0% master volume bug and optimized contrast adjustments.
Community Extras (Bonus Features)
In addition to the roadmap, we’ve added these improvements based on your recent feedback:
Valve Index Movement: Significantly overhauled movement and rotation specifically for Valve Index users.
Entrance Menu & Settings: Settings are now fully integrated and accessible directly from the new Entrance Menu.
Borderless Fullscreen: Added support for Borderless Fullscreen to improve VR stability and multitasking.
Audio Polish: Reduced the volume of the intro video for a better startup experience.
Save System: Implemented backend updates to the save system for improved reliability.
UI Guidance: Added "Coming Soon" tags to locked weapons and fixed text overlapping on pop-up windows.
We are moving straight into our next development phase! Please keep the feedback coming in the Community Hub.
