Playtest Update v1.13
Added new dungeons.
Reworked how the vault puzzle system spawns to make it more likely to complete at least some, rather than only partially complete all three.
Added player watch with a countdown which pings the ship.
Attempted to fix an issue recently introduced where the smaller puzzles would have their loot floating uninteractably at some other part of a dungeon.
Fixed at least one definite issue that was causing explosions to hit you through walls, or not hit you when it should’ve.
Fixed bug from last version where backpack was invisible for everyone until you switched it to your hands.
Fixed bug from last version where for non-host, there was a collider in front of the vault after it was opened.
Fixed bug from last version where the map would be visible outside the bounds of the screen.
Fixed a bug where you could stand in midair above the vessel’s door. This fix may have caused other unforeseen issues but probably not.
Attempted to fix puzzle objects spawning next to walls that would then partially envelope them.
Removed the key-based dungeon puzzle for the time-being.
Fixed issue where float stone platforms would just be levitating in the air above a pit. These were supposed to have been platforms fixed to the wall.
Added an indication in the spectate screen that a player is in the process of respawning.
Added HUD icon adjustments to things like the telepointer.
Attempted to make the ‘wall-pushers’ more forgiving.
Added a tutorial that indicates you need to fill all the progress bars to refuel your ship.
Implemented functionality for the revive cube to teleport to near the next closest player if the one they’re currently following dies or teleports and the next closest player is very far away.
Fixed some texture bugs inside the vessel.
Removed the visible model of some lights as they just looked out of place.
Fixed an issue that would occasionally cause weird protruding geometry.
Added overlay indicators to some entities to identify them.
