Fixes
- Fixed radio system breaking when any player detached their radio.
- Fixed keybinds not actually working or saving.
- Fixed a few issues with the radio being usable when it shouldn't've been.
- Fixed issue where when a player died and dropped their items, anything that wasn't currently in their hand was invisible.
- Fixed issue that when you were holding something and picked up a ragdoll, the thing would stay visible.
- Fixed issue where you could hear players igniting and burning across the world.
- Fixed issue where scrolling quickly while moving could leave the hold position of objects at weird spots.
- Reduced ethereal radiation levels.
- Removed bunnyhopping. Sorry. I don't want the default behavior of players to be required to be constantly jumping everywhere at all times.
- Removed the murderspheres at the back of the ship that were used for death and ragdoll debugging.
Additions
- Added player steam name indicator when hovering cursor over a player.
- Added indicator above player head to show their voice activity to better help identify players in a crowded room.
- Added number key support for inventory selection.
Known Issues
Tons, but two major ones:
- You can join someone's game late, but the game will break for everyone.
- Players seem to need to sit in the lobby for a few seconds before the host hits Start Game, or they don't get pulled into the game.
- Minor: The right side window has no collision. This is for debugging and I forget to turn collision back on.
