Greetings Commanders,
The new Super World War update is now live!
Here are the highlights from the battlefield:
The Unity security issue is fixed with this update
New maps for single player and multiplayer modes are now available
Tutorial is not mandatory anymore. You can directly begin story mode without any training (You'll miss few story elements then, but it's okay, we won't judge you...)
You can pass each tutorial missions from pause menu if you want to progress faster
Various improvements and bug fixes
New musics added
Don't hesitate to report your satisfaction by writing a recommandation (it helps us a lot) or join us on Discord for more feedbacks and informations about Super World War future potential updates.
Dismissed!
(And thank you for your support)
Complete patchnote
Campaigns:
It is no longer mandatory to play the tutorial before playing the campaigns
Various balancing improvements, especially in missions that are not battles nor skirmishes
Pope-Man will now have less resources during the last tutorial mission (the final mission of the tutorial will be a lot quicker)
The introduction is no longer played when restarting a mission
The outro dialogue will be displayed correctly if the AI gives up
Less camera movement during the tutorial
UI / UX:
The action menu is now displayed depending on the cursor position
Interactive elements will now flicker when there is an action available
Capture gauge is displayed depending on the zoom level
In online multiplayer, players whose slot is deactivated are automatically assigned to another available slot
The end turn confirmation messages now provide more details about what can still be done
Better camera zoom
Movement trajectories are now displayed over any other elements
Improved tutorial indicators' visibility
Units are now visible while on a building's cell
There is now feedback when the game is saved
Misc:
4 New maps: Croustillant (Battle, 2P), Crazy Lines (Battle, 3P), Lakeception (Battle, 4P) and No Recon (Skirmish, 2P)
It is now required to have visibility on an opponent's HQ to see their statistics
Overall AI improvement
The AI can now try to give up every 8 days
The settings can now be restored
Bug fixes:
It shouldn't be possible anymore to be stuck with multiple screens and popups overlapping
Scout vehicles will now always see ambushed units
A crash when trying to access locked missions is now fixed
The capture gauge will no longer be displayed when the building is in the fog of war
Multiple sound issues are now fixed
Ambushes are now triggered correctly when the visibility changes
Various minor bug fixes
