Hello everyone, here’s this week’s update!
This June 6 update mainly includes bug fixes, feature additions, and some advanced adjustments.
Details below:
[Bug Fixes]
Fixed an issue with “Hold the Line” where multiple enemies with the same intent could occupy the same row, causing subsequent intents to fail
Fixed an issue where locked classes could still be previewed despite being grayed out on the character selection screen
Fixed a race condition between room loading and save data when loading a game, which could cause room state inconsistencies
Fixed a null reference crash in the relic panel within the history summary
[New Features]
Added run seed display on the result screen (from defaultRng.seed, either input during character selection or randomly generated)
New setting: “Fast Mode”
Speeds up enemy intents and card animations to 0.01s
Requires manual Toggle binding in the SettingPanel prefab
[Advanced Adjustments]
Dilemma
“Original Sin” replaced with “Unbreakable”
Enemy core durability +1 (harder to destroy quickly)
Apocalypse
Enemies no longer have cores
→ Replaced with: “Cheval de Frise” damage-over-time now takes 4 turns to be removed (duration increased)
No Man’s Land
Territory damage at the start of enemy turns has been replaced with “Malicious Spread”
Final Boss unlocked
[New Content Preview]
We can share a bit about the upcoming Final Boss:
It will not fall so easily.
Each time it is “defeated,” it is merely the end of a phase.
It will return—taking on forms you have already faced before,
but stronger… and far more dangerous.
——
We will continue to optimize and adjust based on your feedback. Thank you for your support!
— Rainbow Legends Team
