Today marks the first major update of Lazy Train Game! A lot of work has been put into this release. I hope you find the new features enjoyable!
Before going any further, I wanted to let you know that Lazy Train Game will be a part of Train Fest in just a few days and will be on sale during the event (Jul 20 - Jul 27). If you're planning on purchasing Lazy Train Game you might want to just wishlist it for now and then wait for a few days for it to go on sale. Now, let's get to the actual update!
New Features:
Props
About 36 props have been included in this release. Use them to decorate your scenes! All of these have been set up as collectibles that you can gather throughout the scenarios. Some are easy to collect, while others are a bit more challenging! Speaking of which, the scenarios have been modified a bit to account for placing and hiding props in various locations. Enjoy!
(Image provided courtesy of BubletsGaming)
Curved Storage
Curved storage has been added to make it possible to more easily setup your fabricators in tighter spaces or in more interesting ways.

Several New Tracks
Added several new tracks such as railroad crossing tracks, a curved ridge track, a steel bridge, etc.

Single Resource Trains
Trains can now be set to only carry one resource type. You can upgrade them to have up to 5 cars.

Advanced Mode
Advanced mode has been added back into the game. The UI was completely redone at one point before release, so some of you might have used it when only the demo of the game was available. It's essentially the same, but the grid now shows the advanced grid size while in simple mode it only shows the simple grid size.

Key Bindings
Several users requested being able to rebind keys. So, here it is!

New Upgrades
Fabricator Output upgrades increase the amount of resources the respective resource fabricator produces.
Transfer Rate upgrades increase how fast resources are moved to or from a train car.
As previously mentioned, the Max Cars upgrade allows you to add more train cars if you set a train to transport only a specific resource.
Other Notable Changes:
Fabricators no longer require energy.
Only the train can pick up collectibles.
Additional Release Notes:
Fixed audio settings not saving when adjusted.
Fixed most crashes and train behavior when it's close to another.
Fixed the ramp track colliders from causing them to be removed when back to back.
Fixed resource collection and storage not working at low framerates.
Fixed the escape key showing the main menu when it should have dropped the current track.
Fixed a bug where resetting the train would not go down the correct path of an attached switch track.
Fixed a possible bug with previews. Item previews now use pooled viewports and cached thumbnails.
Fixed humungous ramp collision shapes.
Fixed some SFX still playing when the volume is lowered.
Resetting trains when they are stuck occurs much more quickly now.
Refactored attachment connecting to be much faster, especially when there are more items in the scene.
Train no longer waits until the next collector interval if the collector is empty.
Added one train and no upgrades achievements for workshop scenarios.
Storage units will now show at least the first progress graphic if something is stored.
Added an option to skip tutorials.
Removed key instructions from help since they can now be found in the key bindings.
Escape key closes the item and create UIs in the workshop UI.
Changed the upgrade text to "Cost".
Additional achievements added.
Thanks again for everyone's support and feedback for this game. I am extremely thankful to every one of you who has purchased the game! If you have purchased the game and enjoy it, please consider writing a short review! It really helps others to find this game more easily and help them make an informed purchase!
I want to give another big thanks to BubletsGaming on YouTube for all of his help with a lot of great suggestions, content, and help with testing!