New Features:
Avatar customization.
Improvements:
Large amount of sever side stability and optimizations.
Data/Networked and visual cards seperated to improve performance and resource usage server side.
Graphical changes to improve performance/fps.
Match UI hierachy changes to improve flow.
Park scene updates.
Lobby player prefab fixes for 3D avatar and prep for customizations.
Lobby and main player merged.
Match log now also added to AI player state logs.
Bug Fixes:
In rare situations AI damage splitting decisions causes the match to hang.
Ground pane during blocker/attacker unit selections covering the cards making them uninteractable.
Match-Lobby transition issues.
Unit deployment offsets incorrectly.
Not surviving units not getting excluded from becoming potential attackers (AI Player).
Units with Alert overriding AI player attacker selection exclusion.
Quest interface not refreshing upon quest interaction.
Focus/Rapid ability exclusion from getting redrawn as a random item for AI player (adventure mode)
Item reward chest not despawning on match leave.
Player deck cache not loading on start.
Hardcore items using easy amount by mistake for mono and level 1 hybrid nodes.
Saved adventure deck index potentially going above the decks count causing error.
In rare situations AI damage splitting decisions causes the match to hang.
Several lobby interactions not executing properly related to decks and items.
